

🎯 Forge your fate, outsmart rivals, and own the adventure!
Brotherwise Games' Call to Adventure is a dynamic tabletop game for 1-4 players aged 13+, featuring 30-60 minute sessions where you craft heroes, cast runes, and navigate paths of heroism or villainy. No assembly or batteries required, it’s designed to boost critical thinking and creativity while offering solo, co-op, or competitive play modes.








| ASIN | B07JN6XY6Z |
| Assembly Required | No |
| Batteries Required? | No |
| Batteries included? | No |
| Best Sellers Rank | 353,946 in Toys & Games ( See Top 100 in Toys & Games ) 8,310 in Board Games (Toys & Games) |
| Colour | Mixed Colours |
| Customer Reviews | 4.7 4.7 out of 5 stars (1,144) |
| Date First Available | 10 Nov. 2018 |
| Educational Objective(s) | Develop critical thinking, creativity, and decision-making skills |
| Item model number | BWGBGM018 |
| Language | English |
| Manufacturer recommended age | 13 years and up |
| Material Type(s) | Cardstock |
| Number of Game Players | 1-4 |
| Number of pieces | 1 |
| Product Dimensions | 36.83 x 23.37 x 0.25 cm; 907.18 g |
| Release date | 18 Mar. 2019 |
| tech_spec_battery_description_toys | No batteries required |
S**U
Cool game
Nice images, can be played solo, coop or versus
M**L
Brilliant
Brilliant game for either alone or with a group of friends
J**E
Good game
Very good game. Worth playing!
N**K
Great experience
I really enjoy this game. It wasn't exactly what I was expecting but I have found myself bringing it back to the table again and again. It's not really much of a game, there is a scoring system but I more just enjoy seeing the character come together in front if me. Firstly I played it solo, enjoyed it and didn't think it would really work as a multilayer game, but I played it with my partner and we both really enjoyed it and started kind of role-playing along, saying things like, I want to do this, but I think my character would definately do that instead. His character was totally just and mine turned out as a complete anti hero so we got a good few laughs out of it. A great casual experience if nothing else. I would like to add more content but would like them to be more generic rather than a specific theme which is what the expansions seem to be
K**R
Great game!
For under £30, great buy. If you like the idea of bringing a character to life and journeying with them from their origins right through to their destiny, this game is for you! You get to chuck runes - what's not to love? I play solo and my one caveat is that true solo might be a tad dull for some. But I find it ok, and you can always play multihand if you prefer. The art is really beautiful too.
H**H
Not quite a game
As a story telling tool, this is interesting. As a character creator, it's neat. But a game? It's not really there. There just isn't enough going on in this to call it a game. The idea is you start as a nobody, draw a random background, then you're presented with a bunch of challenges over several ages. The rewards usually aid you in future rounds. Each turn you pick the paths you think your character can overcome, roll the runes (cool looking, but underwhelming, and don't bounce well with confusing icons to boot), and see if you've won. That's it. Losing means you don't get that card, and maybe try again next turn. The penalty is that another player may claim it. Playing solo means you've just wasted your turn, which is very dull. The box is huge for its contents, so they clearly expect you to pick up the expansions. But, here's the thing, the expansions can't just be added in. For reasons of 'plot' (what there is of it), or balance, you replace some original cards with the expansion's. So if you want the original game (or another expansion), you have to set the decks up again. That's an utter pain. The red gems that come with the game feel very cheap, but the art really elevates the presentation. I really wanted to like this, but I wouldn't pay more than £25 if you can help it. If you really want a fantasy character generator, the Dungeons and Dragons player handbook (or other RPG) can be picked up for less.
A**A
Great fun
This game is great fun, the rules are not too complicated and the quality of the tokens is great. The art is lovely. For the price you could not ask for more!
O**.
I was hesitant about buying this as it looked complicated and I prefer simpler RPGs to play (like Tiny Dungeon, or Wrath of Ashardalon), but after buying and playing it I am very happy. This is such a fun game! I play it solo and have played it every day, sometimes multiple times a day, since my purchase. I'm a fantasy writer so I bought it more for the storytelling aspect it affords, though the game itself is really fun. The only drawback is that I've played it so much that drawing the same cards is starting to get a bit repetitive (I wish they had some expansion packs available to buy and add more cards to the game, but alas . . .). Thankfully I also bought Call to Adventure: Epic Origins with it so I'm going to transition soon to Epic Origins, which has an even more in-depth solo play rule set (I watched a ton of YouTube playthrough videos before my purchase as a precaution) though they otherwise play the same but with a tad more influence during the game with the Adversary (in the original, you fight the Adversary at the end of Act three with solo, but in Epic Origins you fight them at the end of Act two then turn their card over, which increases their stats, and you then confront the stronger version of them at the end of Act three). It might look complicated at first but it's really simple once you learn the rules, which only takes a couple of games. My first two games took me about 45 minutes to an hour while I was learning the rules and taking it slow, but now it takes me about 20 minutes to half an hour at most to solo play one game. Setting up the game and putting it away is a breeze and only takes a minute or two. The rune system instead of dice is original and fun, as well it adds many avenues as to how you are going to play: should you chase down more runes to help you during the end game fight first, or go for points and matching symbols then go for the runes? The artwork on the cards is fantastic, and it's fun piecing your story together as you play, which is the main reason why I bought it. *NOTE: There are multiple versions of this game, as it was updated several times over the years since its original release. I have the latest version which has a slight bit different rules for solo play than the original as well some different cards. Remember that if you watch YouTube videos before buying because you might get a different version than what was played in the video. I actually thought I was missing some cards until I Googled and discovered I had the most recently updated version, lol. The original and the updated versions have a bit different rules for solo play, too (the Adversary is easier to fight at endgame in the Original and in the updated version they are much harder). All in all I highly recommend this for the solo RPG'er (I haven't played it with anyone else and don't plan to; my schedule is too wonky for party plays of it). Just know that there are several repeat cards in Call to Adventure and Call to Adventure: Epic Origins and if you are conflicted as to only buying one then I recommend buying Epic Origins as it has a more in-depth solo play rule set, especially so how the Adversary affects your game (the Adversary affects your game throughout much more in Epic Origins). You really only need one of the two, but I bought them both together anyways. And yes, you can mix the two games together, though not all of the cards from both as again there are some repeat cards from the original that are in Epic Origins. One negative of Epic Origins is that the experience tokens are just cardboard chits whereas in the original Call to Adventure you get nice little plastic red chits. **Just a tip/reminder: During solo play you calculate your Destiny points BEFORE you confront the Adversary at endgame because if you come in under a certain total then the Adversary gains more experience tokens before the final fight, raising their hit point total and thus making them harder to beat. I mention this because I've watched a ton of playthrough videos and people seem to forget this part, and it's important during solo play especially.
S**H
La satisfacción que te deja este juego al terminarlo es indescriptible. Te metes tanto en la historia de tu personaje que al final no te importa si ganaste o perdiste, sólo te importa lo genial que quedó la trama de tu "héroe". Arte: Todas las cartas tienen un arte precioso, de verdad digno de ser colgado en la pared y un detalle muy bonito es el hecho de que en cada carta viene el nombre de cada artista que la hizo. Componentes: Las cartas tienen un excelente tamaño como para poder leer a la perfección el texto y los símbolos y su material es muy bueno. Las runas son increíblemente satisfactorias al tacto e igual de material resistente. Jugabilidad: La jugabilidad es lo suficientemente sencilla como para ser un juego "introductorio" pero lo suficientemente atrapante como para entretener a jugadores veteranos. Rejugabilidad: ALTA. Tienes una cantidad ENORME de cartas para ser el Origen, Motivación y Destino de tu personaje, lo que hace que tengas que jugar múltiples veces para que te vuelva a tocar al menos 1 carta que ya te había tocado en partidas anteriores pero aún así, es increíble. Pensamientos Finales: HERMOSO. Instantáneamente se volvió uno de mis Top 5 de todos los juegos de mesa que he jugado (número que pasa los 100 juegos de mesa diferentes) porque si bien no es un juego ultra complejo y difícil, es el juego más inmersivo que he jugado en toda mi vida. No se van a arrepentir de comprarlo!
C**G
I had not heard of this game before I bought it. I was searching Amazon's list og board games and came across it. Intrigued, I looked into it. Loved the sound of it, read some reviews and knew I needed to get it. So glad I did! It's almost like Dungeons and Dragons... with out the dungeon delving. Essentially, you are creating the origin of your character through 3 acts. So while there is no dice rolling (though there is rune tossing) or any sort of battles per se, it is exciting to play. I absolutely love that the instructions heavily suggests that once the game is complete and the winner decided, that all players go around the table and tell the story of their character, using the cards they gained throughout the game to weave said story. So well done and the art is fabulous! What I've taken to doing as well, is actually fleshing out the story of my character in full. It's great if you are a fantasy writer who is looking for characters to put into your story, or if you are a Dungeon Master, looking for NPC characters to put in your game. I will definitely be getting the expansions to this great game.
O**G
A really good game for fantasy lovers, fun game-play, amazing artwork, and great expansions.
M**M
We just love this game, love that you are building your players life story from beginning to end and then you have to tell their tale like a bard sings their songs it was awesome to wrap it up like that. You have you put thought into your characters type and journey which is nice
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