

🎖️ Gear Up for Tactical Triumph!
Tom Clancy's Ghost Recon Breakpoint for PlayStation 4 immerses players in a vast open world where they can embody a Spec Ops soldier. With a rich variety of classes, weapons, and gameplay modes, players can enjoy solo, co-op, or PvP experiences while maintaining their progress. The Gold Edition offers additional content and early access, making it a must-have for tactical gaming enthusiasts.




C**Y
Great open world FPS
I had not played a Tom Clancy game all the way through in some time. I saw the Wildlands game played a few times and thought it was interesting, however, never played it myself. This is very much like that, with a considerably larger map and more unique enemy’s. I received this game in a timely manner and had no issues with the shipping. Since this is the special edition, it came with the slip in the case for the additional content. As with most games now days, there was a download required prior to being able to play. Once everything was downloaded, the gameplay was awesome from the get go. The graphics and cut scenes are exactly as the previews appeared. The story line is enough to keep you interested in the game, however, it is a very large game world. The best game I can compare this to was Just Cause because of the open world and ability to go out and engage enemies throughout the entire map. The multiplayer aspect of this game is great. I commonly will join in with someone else and take on random side quests that help you make money and experience. Overall I will say that this is a great game. It has a lot of different things to do and can keep you busy for an extended period of time. I would buy this game again.
Z**1
Great Sequel to Wildlands!
Great game! Review is only based on single player story. If you liked Wildlands, you’ll enjoy this as well. The story isn’t as gripping as Wildlands, but still interesting. The graphics are great, controls are what you expect from any Tom Clancy Ubi Game. The missions are fun although they do get repetitive (but what mission based game doesn’t?). Lots of side missions and places to discover that keeps the play time high if you like exploring the open world. Love that you get access to all kinds of weapons and vehicles upfront from your bivouac and home base. Nice touch on the bivouacs; very cool. Lots of customizing options for your character from looks to clothing, the weapons and attachments and the paint schemes. The prone camo option is cool and the drones/wolves attacks are brutal. Your character plays solo and not with the team like in Wildlands. I prefer this as it makes it more challenging. Your drone also doesn’t have the ability to explode, etc., but again that just makes it more challenging. If you like the slow, stealthy, hunt and hide kind of game, you’ll love this. If you like just running and gunning, this probably isn’t for you although you can do that, but the game feels more like a stealth one. Not sure why the negative reviews, but this game is exactly what you would expect after Wildlands.
D**K
Wow! 125 hours?!
If you buy the expansions, play the two world events, and then do the conquest mode, you have over 100 hours worth of single player missions! That's by far the most time I've ever put into any single player game. I liked the combination of the jungle island setting with a high-tech research and development society. It's a breath of fresh air considering 90% of games are set in a post-apocalyptic wasteland, trashy cyberpunk city, or world war 2. I think the developers struck a perfect balance between graphics and performance. No complaints at all. I definitely needed to tweak the aiming and camera sensitivity a lot. Having always been a mouse and keyboard FPS gamer, I felt quite ridiculous at first. I was also a bit lost at the beginning. Basically you want to be opening the map, and looking for missions (dots on the map), and "bivouacs" (you discover more throughout the game). The bivouacs are really important to understand. (1) you can fast travel to them via the map (2) when you are physically at one you can "deploy" it (set up camp), and then buy grenades, rockets, etc. You can also buy vehicles (permanently) and choose one to spawn at your current location once you leave (return to normal game mode). Finally, you can choose what time you want to leave, which is awesome (you don't have to play in the dark). So, fast travel to bivouac -> deploy bivouac -> select helicopter -> leave. I spent a lot of time flying a driving around before I realized that, lol. Another thing that I wish I had known early on is that you can find or buy blueprints, and after that you can use it to make a gun (at a bivouac or Erewhon) with two random perks for $800 (repeatedly). I went for accuracy or range, and handling perks. I recommend the Vhsd2 (assault rifle), Scorpio scout (designated marksman rifle), and Tac-50 (sniper). The signature Zastava M93 sniper rifle is awesome, but you can't use a silencer with it. For helicopters, definitely save your money for the Overseer Mk II (with rockets). For vehicles the Exoshell is crazy over powered if you have 3 AI team mates, but it's also crazy expensive. Any of the cheaper vehicles with a mounted gun is good enough to get around in (e.g. the path keeper). FYI, you don't need to wait for AI team mates to get into vehicles. They teleport in once you leave them behind. The game's one weakness is that the developers went the (understandably) lazy route, and didn't bother writing stealth logic for the AI team mates. They are simply invisible to enemy AI, and will just walk right by enemies in plain sight. I get it, writing the code to make them actually stay undetected like a human player would have been a huge task, but it does break the immersion. So you can either disable AI team mates, or do what I did: Use the hold position command to keep them from entering a base, and then once you have cleared to a certain point you can command them to move to your position. I also disabled Fixit, since the constant "drone's out of juice" followed by "could have used that" when no enemies were even left alive also broke immersion. Something else to consider is that only Fury uses silencers, so you need to equip Fixit and Vasily with guns that have built in suppressors (e.g. M4a1 tactical and VSK-50). Vasily with a VSK-50, dressed as a Wolf is... epic.
T**D
Worth it at this price, if you do certain things
Reviews for Breakpoint seem to be 1-star or 5-star with not much in the middle. I'm closer to 5-star based solely on entertainment value per dollar. Despite early rumors, you don't have to micro-trans your way through this game by spending real money. I'll give you a few tips that helped me get to the point where I now spend 4-6 hours/day GTA-ing my way through this electronic sandbox. This is a HUGE game. Maybe too huge. The first time I loaded it and started playing, it was confusing. It reminded me of Far Cry 3 where you would just be driving down a random road and guys you don't even know would drive past you, turn around and then load you up with 50 cal lead from their Jeeps. Frustrating. I usually don't get sucked into game storylines too much...but you do need to understand the context here if you want to play Breakpoint. And at the current price, you should seriously give it a try. Simply put, you're on an island that is controlled by the bad guys and if they fly a drone or chopper overhead and spot you, you'll be dead within seconds. Guys will appear out of nowhere and swamp you as you yell and scream at the controller. So STEALTH is requirement one. When it tells you "focus" or you see a drone appear on your HUD radar, immediately press & hold O to go prone, then press X to go prone camo (invisible). I also lowered the difficulty level to "Rookie", which I never do. But these 2 things alone will make the game playable, and even enjoyable as you play in the enormous territory. The SECOND thing you need to do is build up your Gear Level by earning XP and Skill Points as quickly as possible. And as if that's not enough on your plate, you also need to earn Skell Credits. I normally don't do things like watching Utube videos for tips and tricks, but it is well worth it with this game. Start playing as "Panther", go to Behemoth locations, spray yourself with cloaking spray, and rob the installations. Also, pick a couple of other play styles like Sharpshooter and Medic and complete the basic challenges displayed in your HUD. You'll soon be ranking up faster than you ever thought possible and you can spend Skill Points according to your preferred play style. THIRD, you need to focus on your weapons. Get a good Sniper Rifle and Assault Rifle. I acquired the TAC-50 and Stoner as soon as I could. I'm only Gear Level 27 (out of about 250) and I can just about go anywhere and do anything I want with these 2 weapons, Sync Shot Drones, and cloaking spray (except the most heavily-guarded areas). Add in my Overseer (with Rockets) chopper, and most baddies want nothing to do with me. Well, they think they do, but I quickly change their minds. So how do you get your own chopper with rockets? You have to buy it with Skell Credits, and here's how you do that. FOURTH, discover the bivouac next to Impetuous Stream in Silent Mountain Province and enter it. Be sure to select "preparations" and then "resources" in order to get a 10% XP boost for 1 hour. Once you exit, if you just run up and down the river there will be 18 or so gold nuggets and opal worth $250 Skells each. Sometimes they respawn if you stick around the area for a while. Go back to the bivouac and sell the gold nuggets and opal in the shop. Rinse and repeat until you can buy whatever you want. You do have to exit the game or log off and log back in every time to immediately respawn them...but this is a real time-saver method of farming Skell. I play solo, campaign-style, not PVP. So some guidance in the "campaign" is welcome. But this game has missions diarrhea. I've played this for 35 hours and I still don't get why it had to be so complicated. If I had beta-d it, I would have told them to simply follow a linear storyline with the next mission automatically popping up to make things easy to follow, with optional side missions. That's kind of what you get with Breakpoint, but it's just poorly executed to the point of being overwhelming with choices and not really knowing what's most important for you to do next. Additionally, some side missions have expiration dates. So the missions portion could certainly have been done better. For example, when you do get into story missions, you start off by going to heavily-guarded enemy locations and "stealing" something to take back to someone for some purpose. Exactly how you do this is left up to you. This can be viewed as a positive or not. I like the freedom to develop and execute my own strategy. But most times you are so massively outnumbered by enemies that are of course crack shots and bullet sponges unless you headshot them that missions don't appeal so much to me. Technically, retrieving the required object from a crate just before a dozen enemies encircle you and treat you to an episode of target practice is a success...but it sure doesn't feel like it. I'd rather go roaming in the snowy mountains looking for Wolf patrols and ambush them to collect loot. Hence, my most recent trophies are Snapping Turtle and The Hunter Becomes The Hunted. I've also been known to hover my chopper over busy mountain roads just unloading rockets on enemy vehicles, eventually dropping down to collect whatever loot is left. Night raids on Skell installations are pure joy and usually lucrative. My latest gratuitous exploit is taking my new APC cruising around just running over enemies and pushing their vehicles around on highways until they hit a rock and explode. There's not much loot left...but it's fun as crap. This is an example of where the game should have AI squadmates so they could at least fire the turret at the enemies while you physically abuse their vehicles. (Well what do you know...I started writing this review and today Ubi announced AI squadmates are coming in 3 DAYS!) It seems like Ubi meant for this to be an everything for everyone type game, but it is way too complicated for the average player...especially if this is your first Ghost Recon experience. It's also too much RPG and not enough FPS for my taste, at least on the surface. Once you dig into it, you can play GTA-style and do just about anything you want and enjoy it for hours and hours. Follow my tips to get you started. Then let Breakpoint take you wherever you like as you explore it.
L**O
Me encanta
Exelente juego
J**N
Ya want a detailed, solid, and unbiased review? Here ya go!
Because it seems like Ubi changed Breakpoint so much more between their previous titles (inc. what some refer to as a cookie-cut Wildlands, but "worse"), I'm going to provide an outline of the gameplay and mechanics, rather than a comparison of previous Ubi / Clancy titles. Suffice it to say, I'm a vet Ubi / Clancy player (& Clancy book reader), so I already like the stories, but this review isn't about the story (no spoilers, lol), only the gameplay and mechanics, which will be unbiased, so you can come to your own conclusions about it. I also played the beta, but this isn't a comparative of the beta, nor what they should have added / took away from the final release... only about the current PS4 version of the game (which I believe is 1.02, if I remember correctly). FOREWARD To those who either regret purchasing games like this, or have nothing but complaints about games... (1) There's a reason (beyond final bug testing) many game makers provide an open beta; start making use of this option to form an opinion before you buy the release; and (2) Even with a few bugs ironed out of a beta, new games seldom come out wrinkle-free... if your opinion is based solely on these new-launch wrinkles (every time), then you might as well stop playing games. GAMEPLAY & MECHANICS - A LOT of Gameplay Details I've heard a lot complaints about this game dropping your allies (something that the Ubi / Clancy games aren't know for), but the irony is that I think most people who are complaining about this have never read a single Clancy book. Some of his books involve groups (Rainbow Six) while others do not (Jack Ryan); and Jack has allies that come and go. Breakpoint has struck me as a game which is following the path of "The Empire Strikes Back", where we're finally seeing the dark side of this world... all alone... heavily out-numbered and out-gunned. Without giving anything (else) away, from what I've seen of the beta and official story, this looks to be a very promising story; if you don't like stories in games and are only playing for the "hack and slash" or PvP aspect, I don't think this is the title for you. In addition to the immersive story, there is also a gear and character level system (which meshes together to determine your "combat rank"). Between the loot / gear drops, crafting system (which for an FPS, is quite immersive), collection system, optional non-guided system (e.g. you can disable all mission / objective hints and find things on your own), open world (which isn't as "open" or wide-spread as Wildlands; making traveling and missions much better), and a classic-feeling (but re-designed) driving / vehicle system, this new title seems to be more overwhelming (in detail and options) that people give it credit for. From a new generation gamer perspective, I can understand the criticism, but as both a VERY old-school gamer and one who has a little experience coding and producing audio, Breakpoint has (so far) proven to be a well thought-out and immersive experience; speaking purely from the perspective of enjoying the gameplay and mechanics (since I haven't had enough time to form a review of the story); and to elaborate on that perspective, it seems like Ubi has taken slices (e.g. mechanics) from Blacklist, GRAW, Far Cry, Wildlands, and systems now specific to Breakpoint to make this game. - Realistic Movements Meaning that when your character stops, it isn't a sudden / instant motion like older games or PvP type action games, rather there is some character swaying and what some might describe as "clumsy", but is in fact much more realistic (if your only interest is PvP or instant controller / character response, you'd be better off with a different game; how about Fortnite, Modern Warfare, or Black Ops?). These realistic movements extend to being hurt (via limping) and sliding / rolling down the sides of mountains (if you try to run too quickly or run out of stamina). Since the animations are made to simulate an actual movement / action experience, they can seem clumsy, slow, or "clunky" to some... but I've found that they merely take a little getting used to, and enjoy the experience of how a person would actually reacted in the field. Is it perfect? No. A few of the movements could be ironed out a bit, but beyond that, the movement is everything I'd expect it to be. Thinking back as far as Far Cry 2, Blacklist, and GRAW, (many titles which I still own and have played again to compare to Breakpoint) Ubi seemed to incorporate more focus on "realistic" movement than other games; where the first title that came to mind in typing this is Blacklist. As time has gone on, it seems like this is a strong focus point for Ubi game titles, so it shouldn't be surprising to see such "clunky" (lol) movements in Breakpoint. - Detailed TacMap & Menu System If I had a complaint, it'd be that navigating the menu is a bit slow, but given all of the detail provided in the menu, it is understandable why it is so slow (I suppose Ubi could re-code or re-design this a bit in the future to make it a bit snappier though). That being said, there is a LOT of detail in the menu. Among the many menu features, you have an instant drop in / out system, a very nice / detailed map (which is smaller than Wildlands, but as detailed, or more-so, than Far Cry 5), a detailed inventory / gear-level system (VERY much like The Division, if not "cut" from it), a fairly diverse class / skill tree system (again, like The Division, Destiny, or any other MMO-structured game), an objective board (which takes a bit to get used to navigating), an in-game store (which is like Wildlands and other games, that provides both a rewards / crate system and a non-intrusive microtransaction type system; giving players the option to "buy" their game progress), and a LOT of in-game settings (on par with the settings one might find for a PC). ***Menu System Hint*** The whole menu is navigated via your left control stick (like a mouse cursor), and I've found that it is MUCH easier (and snappier) to hit the Options button (as opposed to the touchpad) and use the control stick to navigate the menu, instead of using the trigger buttons to switch tabs. - Detailed Graphics More detail to the character (despite complaints over initial character design / customization), the environment (inc. weather effects and lighting), and item textures. The one, odd feature I find is the transitional lighting between indoors and out. While I get the effect they're going for, the result of the lighting "balance" (we'll call it) is just "off". You'll have to play or watch some YT reviews to see what I mean. - Realistic AI Contrary to common complaint, the AI isn't "dumber", but (I feel) more realistic. Using a simple example, let's say you and I were playing a game of paintball and I took a shot at you from a distance. Now, if I hit you, (without dealing a "critical shot"), you should be able to get a rough idea of where I shot from by both the sound and where I hit you. If you have nearby allies, they might even see movement or "gun smoke / flash" (in a realistic scenario) in the direction I shot from. This means that you and your buddies will either carefully head towards the last area you saw me, or take cover from that direction and fire back. If you decide to track me, depending on your RL skills, you may be able to track me from my last location or can guess where I might have relocated to and try there. Regardless of your strategy, you'll have one... and so do the AI (depending on their skill / level).; it's not that their strategy is "dumb" (at least, not in every instance, lol; and certainly not if you're playing on anything harder than the normal difficulty). In several instances, I've seen the AI react in different ways, depending on how I chose to approach them. Drones and machinery, on the other hand, are a beast. Not only are their movements harder to predict (if not impossible) over human AI, (inc. an erratic-ness about them), but they each have a strength and weakness, each of which you must (or should) figure out for yourself. - Realistic Damage and Combat I've seen a LOT of complaints regarding how a Lv10 character can kill a Lv100+ AI with a single head-shot, but if discovered, that Lv100 becomes a bullet-sponge. Again, let's use a RL example. If you're a lightly-geared soldier going up against something of a "Juggernaut" caliber (e.g. a VERY heavily armored enemy soldier), you should be able to kill that soldier with a single shot to the head (or, like in Breakpoint, one shot to damage the helmet and one shot to kill), regardless of how much more powerful that soldier is than you; a head-shot is a head-shot. On the other hand, if you tried to bring that soldier down with rounds to his armor, you might be there for a minute... and if that soldier is more skilled than you, it might be only a matter of seconds before you're brought down (lol); regardless of your own gear or tactics. When attempting to hide from hostiles, the enviro-camo is nice, being able to throw dirt, mud, or snow over yourself, and adds a nice "guerrilla" type tactic to the battlefield. - PvP Gameplay This doesn't strike me as a game designed with PvP in mind, although that type of gameplay IS available. It reminds me of The Division, in that the game mechanics were NOT designed with the snappy control that a PvP'er might be more used to (or prefer), but it does have a tiered reward PvP system like so many PvP games out there have right now. Between the controls, animation, and story, this game should provide a solid experience for any solo or co-op players out there... but for those looking to play this game solely for the PvP experience, I think you might be disappointed... especially if comparing Breakpoint to other popular titles out there. - Requires a Connection to Ubisoft's Servers I've heard that there have been issues with connecting to the Ubi servers; and that it's required to play this game. I haven't had any issues connecting, so I can't confirm this... but for others, this connection issue could be due to the new code on their servers, a person's net connection (inc. country), or a number of other factors. I'm based out of the southeastern US, and have never had a connection issue. It's unfortunate for those who have had connection issues, but I wouldn't let that stop a person from buying the game, if they know that they have a solid connection. As I previously mentioned, I haven't had any connect issues, in my region, with this game, nor any other Ubisoft game; save for the occasional hiccup or maintenance down-time. HERE'S A FEW "CONS" (just to make people aware of some things to expect) - A 20+/- gig patch needs to be downloaded right after the game installs, (bringing it up to about a 55 gig install) - Long load times (but if these load times bother you, forget playing any of the modern RPG's, lol) - Glitchy cut-scenes and character movement (again, this is a new release, so a lot of this will eventually be patched) - Sluggish TacMap / menu system (may or may not be patched, but not a "game breaker") - Can't skip the bivouac cut-scenes (but you can skip other cut-scenes and dialogue via the circle button) It's a bit early for me to add the detail I'd like to (inc. other bugs or glitches that might exist), but with the official release of the game having been so recent, it's understandable. I know that it seems like I give this game a lot of praise and it appears that I'm partial to Ubi games, but understand that it is TOM CLANCY (the stories, specifically) that I'm partial to... not the Ubi games. As with any game containing elements / stories that a person likes, there is bound to be some favoritism there, but I wrote this review thinking hard about each mechanic / element of the game from a completely neutral POV... providing criticism where I felt there should be, but also providing explanation and examples on mechanics that have had a lot of negative reviews. All-in-all, I've not found many issues with the actual coding / texturing of the game, meaning that as long as a person understands how this game was designed to be played (e.g. the things listed above), I think it is a decent title... but that's for each of you to decide.
C**Y
Update 1/10/20 -- Fun but disappointing after 200+ hours -- 3 stars now
Update 1/10/20: TCGRB drops from 5 to 3 stars Disclaimer: I am not a professional gamer/streamer, but I know what I like and don't like. After 200+ hours of playing on my part and several updates from Ubisoft, I expected better. Scale: On a scale of 1 to 5, 1 being a minor irritation and 5 being unacceptable, the following is my gripe list after playing for 200+ hours, and I am being extremely critical: Level 5 complaints (in no particular order): 1. Getting stuck in the map so the only way to get out is to die or fast travel. 2. Some walls/fences/terrain/etc that should easily be climbable/crossable are not--this is just ridiculous. 3. Sometimes my Ghost cannot pickup up skell credits or ammo--and it's not because my ammo is full--the game has to "think" about it for a while and then when I come back, I can pick up the credits and ammo. The game is laggy in that respect, for sure. I have noticed if I switch weapons to a different caliber weapon, sometimes I can pick up different ammo. 4. This terrain is 99.9% annoying! Picture a bowl turned upside down. That's what this terrain is like almost everywhere I go. It's relatively (not even tho, lol) flat on top, and all around the edges slope downwards--horribly. Seriously Ubisoft, I get it, you wanted it to be a challenge to navigate the terrain compared to TCGRW, but somebody went overboard. I shouldn't have to slide down every fing hill I come to. My Ghost is sposed to be a highly-trained covert operative, yet he can't circumnavigate a fing foothill without sliding??? 5. Weapons sights glitch affects weapon sights and my drone. Sometimes I can't use my drone unless I look down the weapon sights and then activate my drone. Some times my weapon sights will freeze either looking down the sights or over the shoulder, and I can't change it unless I go to a bivy and reset. 6. Helicopter guns/rockets. I will occasionally get a helicopter that is supposed to have guns or rockets and the guns or rockets will not work at all. I usually have to go back to a bivy and get a new heli. TCGRW had the same problem, imagine that... 7. Long distances / Ranges pixleate (sp?) out of view. The farthest shot I've gotten so far is 666m, and I think that was a luck shot, but I've had several headshots 500-600m. This IS a drastic improvement over TCGRW's 200m maximum with a 50 cal (lol), but a .338 ought to be able to shoot farther. Maybe 1000m? And while I'm on that, wtf happened to 50 cal? Did we decide 50 cal isn't needed any more now that we have .338??? Anyway, if you (Ubisoft) want me to shoot like a sniper, how 'bout you make it so I can see like a sniper??? As far as vehicles pixelating is/are concerned, I was riding a motorcycle on the wrong side of the road to pass a convoy and lay down some land mines, and several times I ran head-on into a vehicle that wasn't there!!! Well, OK, it was there, but I couldn't see it until the crash... Level 4 complaints (in no particular order): 1. Enemy soldiers hear a "suspicious noise", "explosion alert", or "noise heard" wayyyyyy too often. With all the noises and explosions that occur in this game that have absolutely nothing to do with me, one would like to think that whenever I fly over in a heli or use a rocket to blow up a vehicle miles away that it would not/should not alert every soldier on the game. 2. In conjunction with 1 above, how many fing helis and "predator" drones does this chain of islands have in stock??? There is a predator or heli flying over me about every 5 minutes or less, and they seem to pinpoint my location about 90%+ of the time, even when I'm hidden. In addition to that, with as many of their helis and predators as I've shot down, one would think at some point they would run out, but maybe they are being mass-produced--like 5 an hour??? 3. It's hard to get good "GOLD" (Elite) weapons, even with the blueprints. I'm currently LEVEL 225, and I'm still using some "PURPLE" weapons, because even after 50+ tries at the blueprints for a single type of weapon, I'm still getting garbage GOLD weapons, in the slim chance I get one, and I'm getting a ton of PURPLE and a few BLUE weapons, still. Ridiculous, I say again. It should not be that difficult to get good weapons in this game, especially to even a bit of the odds for the player at any level above "ARCADE". 4. It could be that my PS4 is a few years old, but my screen freezes for a second sometimes while I'm playing. I really think the game is too involved for the processor, and something has to give sometimes inside the PS4 when the PS4 processor is pushed to the limit. 5. The levels: Arcade should be called Normal. Regular should be called Hard. Advanced should be called Really Hard. Extreme should be called Virtually Impossible. At least for me, that is. I know there are a lot better players out there than me, but when I went from Arcade to Regular and got killed 10x as much with my same play-style, there's a problem. Level 3 complaints (in no particular order): 1. Access to all weapons all the time is ridiculous. I guess I have to be the one to show discipline and not use the 20+ weapons I'm carrying today. And another thing, I try to drop or disassemble weapons, and the game locks them inside another class, lol. I just shake my head sometimes. 2. The amount of ammo my Ghost can carry with the "Pack Mule" perk for an additional 40% in addition to the 40% I got with my gold cargo pants and gold ammo vest is insane. I think I was carrying something like 700+ rounds of 7.62, 700+ rounds of 5.56, 200+ rounds of 12 gauge, etc, etc, etc. I wouldn't be able to walk with the 200 rounds of 12 gauge, let alone the rest. Even without the Pack Mule and the clothing, that's a lot of ammo. I guess I have to use discipline here as well. 3. The game glitches ammo calibers. I've noticed it on the blueprint buying screen and trying to pickup ammo that everything is "7.62", "5.56", "9mm", etc, for every single weapon. Just annoying, mostly. Level 2 complaints: 1. My Ghost always has a weapon out. Why? I have room for 2 weapons on my back and 1 in my leg holster. Why do I always have to have a weapon out? I think I would be able to move better / faster if my hands were empty. 2. My parachute doesn't work for base jumping. I did re-program a few buttons on my controller, so this one could be my fault. My parachute works for jumping out of an aircraft, altho it is laggy. I have to jump out of the aircraft with square, wait a second, and then open my chute with "x". The base-jumping thing is not a big deal to me because it's really unrealistic (ha, ha) that I would base jump off a small hill and land and re-pack my chute, anyway. Level 1 complaint: I'm pretty sure somebody just did this for a goof, BUT your in-game whitetail deer sound A LOT like elk. If you don't believe me, go ahead and do an internet search for whitetail deer sounds, and then do an internet search for elk sounds, and then get back to me, lol. Ok, all that being said--I will still keep playing this game for a while, because it is fun and it is still a challenge. I went from Arcade to Regular, and that's as hard as I can handle for now. By comparison, I completed TCGRW 4x, and even on the hardest level, I was a Ghost god. Not so with this game. I tried it on the top 2 levels, and I just can't do it. I'm sure there are plenty of people out there who can do it, but not me. But because of my lengthy list of complaints, I have to drop this game to 3 stars. Sorry, Ubisoft, but it's your own fault 6 months later your $50-60 game is now $20. I'm pretty confident you won't starve tho… Fix these problems, and I'll upgrade this game back to 5 stars. If I could go 4.5 stars, that's what I would give this game so far. I suspect they will continue to patch it. I'm playing on the easiest level in order to get used to the game. I have not read anyone else's reviews at this point. The Good--in no particular order: 1. I really like NOT being forced into missions I don't want to do yet (Like Far Cry 5 forced me into missions, I felt). I have basically been roaming the map for 50+ hours, and I think I did 2 missions--and 1 of them was on accident. 2. Not having to save or have the game autosave at certain intervals--the game saves almost constantly now due to being online, which I originally hated but now I like it. 3. As I grow in levels, so do the opponents, so it's not just a cake walk all the time. 4. Love the graphics. I liked GR Wildlands, and this is even better, especially the scenery. 5. More realism in climbing and sliding down hills and compensating for bullet drop. 6. The AI is pretty good. AI in games is getting better all the time. If you are spotted and the enemies are alerted, they will find you, lol, or at least go to your last known location. 7. Plenty of plants for crafting and tons of enemies all over the map that will drop loot and ammo when killed. 8. Fast travel--I didn't like it a first, but now I like being able to go to biveys and heal up or buy loot or increase my skills buffs. Especially in certain parts of the map where the terrain is almost impassable, it is nice to be able to fast travel out of there. 9. I LOVE the fact that now I can shoot out to about 700m with a sniper rifle whereas in GRW, I could only shoot out to about 250m, I think. It was ridiculous to think that a 50cal could only shoot sub-300m when in real life they can easily and accurately hit targets a mile+ away. 10. Being able to carry bodies and cut fences!!! I was really upset that GRW didn't have this, and I'm thrilled that GRBP does! The Bad, in no particular order: 1. Some (most) of the weapons have been severely nerfed, and only a couple weapons have been buffed. The MP7, for example, is currently buffed to almost unstoppable. I've shot down helicopters with the MP7 Mark3 purple for cryin' out loud... The vehicle-mounted gatling guns should dismantle just about ANY vehicle or person in the game, and I have been having to hit bad guys like 6x (except head shots) to kill them with a freakin' gatling gun??? I've also been shot many times by gatling guns and not died, and that is extremely unrealistic with me as the shooter AND the shootee. 2. There are sooo many bad guys in the map that it's almost impossible to get where I want to go without inadvertently getting into a gunfight. Sometimes I just run away. All the bad guys in the map to help me level up was a thing I liked (above) before I got to LEVEL 30. I am going to cross-class very soon from sharpshooter to all of the other classes, I think, so it will come in handy, but when I'm not trying to level up, it's annoying. 3. It is a bit tedious micro-managing weapons and equipment as I increase in levels. 4. Helicopters--it was sooo much more fun in GR Wildlands flying the helicopters, and I could discover / open the map by flying over. Now it seems I have to discover the maps on foot. 5. Convoys--either I don't have the technique down for finding them, or there's a LOT fewer convoys in GR Breakpoint than GRW. 6. Getting stuck in the map--I have had to fast travel at least 2x to get out of being stuck in the map. There are also times that I should easily have been able to climb a wall around a building construction area, and I was not prompted to "climb" when I was right next to the wall. I ended up getting a helicopter and flying on top of the building and climbed down in order to get inside the building. Once I was inside, the game prompted me to "climb" out of the building, lol. There was an update today, and hopefully that is a thing of the past now. 7. Some of the perks / skill points skills are just ridiculous and unnecessary, in my opinion, of course. I only want about 50% of the skill points rewards. It could be, tho, that the developers are targeting the online team / co-op players, so in that sense now it does make sense to put perks in there that cater to online players. 8. Location enemies re-spawn. In other games I've played, once I clear a location all the enemies who once occupied that location are gone pretty much for good. I've noticed that the rewards for a location don't respawn, but it seems that all the enemies respawn if I kill them all, leave, and then come back a short time later. 9. Carrying every single gun and clothing article I own with me. This is just ridiculous and caters to the arcade-style gameplay, in my opinion. It is not realistic for a character to carry, say, 5 long guns and 5 pistols with him in addition to a rocket launcher and a drone while carrying 3 hats, 4 pairs of gloves, 3 pairs of boots, 3 sets of body armor, etc, etc--you get the idea. I generally do not switch out any of my 3 weapons (sniper rifle, designated marksman rifle / shotgun, and pistol) unless I'm in camp, but to each their own. 10. Even on the easiest mode, the boss drones are very difficult to take down. I killed my first 200+ Behemoth with a sniper rifle from over 650 yards away--I could barely see him. I had to shoot him about 70x with a TAC50 (I think it was) to kill him--and that included my using the sharpshooter perks and armor-piercing rounds. He shelled me unmercifully with mortars. I suppose had I been more accurate in my shooting that I would have taken him down more quickly... Overall: I do really like the game. It's fun for me, anyway. I do like just roaming the map and shooting bad guys while I get used to the game. The scenery is beautiful. I intend to start doing the missions once I've discovered the entire map (or most of it). Maybe I'm overly-critical in certain areas. I realize it's just a game, and it IS more realistic overall than GRW. I'll play some more and add more to my review in the future should there be anything I really like or don't like that I discovered or forgot.
R**O
Funny and quality
Very funny game
Trustpilot
4 days ago
2 months ago