---
product_id: 15630575
title: "HORI Fighting Commander 4 Controller for PlayStation 4/3"
price: "NZ$5"
currency: NZD
in_stock: false
reviews_count: 13
url: https://www.desertcart.nz/products/15630575-hori-fighting-commander-4-controller-for-playstation-4-3
store_origin: NZ
region: New Zealand
---

# Turbo functions Dual compatibility Adjustable D-pad HORI Fighting Commander 4 Controller for PlayStation 4/3

**Price:** NZ$5
**Availability:** ❌ Out of Stock

## Summary

> ⚔️ Level Up Your Game with the Ultimate Fighting Controller!

## Quick Answers

- **What is this?** HORI Fighting Commander 4 Controller for PlayStation 4/3
- **How much does it cost?** NZ$5 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.nz](https://www.desertcart.nz/products/15630575-hori-fighting-commander-4-controller-for-playstation-4-3)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Ergonomic Design:** Wired controller crafted for comfort during those intense gaming sessions.
- • **Master Your Moves:** 6-button layout and R/L toggle switch for ultimate control in every battle.
- • **Turbocharged Performance:** Experience rapid-fire action with built-in Turbo functions.
- • **Unleash Your Inner Fighter:** Officially licensed for PS4/PS3 compatibility, ensuring you’re always in the game.
- • **Precision at Your Fingertips:** Rotatable D-pad with adjustable sensitivity for tailored gameplay.

## Overview

The HORI Fighting Commander 4 Controller is an officially licensed gaming accessory designed for both PlayStation 3 and PlayStation 4. It features a rotatable D-pad with adjustable sensitivity, a 6-button layout, Turbo functions, and a wired connection, making it the perfect choice for serious fighting game enthusiasts.

## Description

The HORI Fighting Commander is back and better than ever! Compatible with both PlayStation 3 and PlayStation 4. This is the ultimate gamepad for fighting games and classic arcade games, packed with features such as a rotatable D-pad to suit your grip perfectly and a 6-button layout with an L/R button toggle switch so you can control up to 8 buttons with your right hand. Also includes Turbo functions and adjustable D-pad sensitivity to set how easily the controller registers diagonal input. The asymmetrical form-factor is designed to give the best possible grip for fighting games, making it easier than ever to input combos and special moves. This is a wired controller to avoid input lag as well as to remain tournament legal, and improved internal rubber membranes ensure the accuracy and durability of the controller. Officially Licensed by SCEA. This controller does not have analog input and is not compatible with software requiring analog input.

Review: Perfect fight pad - First let me preface that this is not a budget controller as it's missing a lot of features from the standard PS4 controller such as the touch pad, rumble, led light, audio jack, motion controls and 2 thumbsticks. What this controller is very useful for is retro and fighting games as it's very ergonomic for those two genre of games. So who is this controller for? Let's run down the list while describing the list of features for the controller. I'm going to describe the controller with intent that you'll being using it for fighting games since that's what I assume most will buy this controller for. -Those who can't afford a joystick arcade stick Arcade sticks can run you $100+ (for a decent one) and if you are not able to afford one or not sure if you want to make the investment this is a good middle ground as it has the same button layout, but without the the actual stick. With the right side having a shorter handle, you can lay it on your thigh and use the same finger position as if you're using a arcade stick. The buttons may not feel as great pressing down on them, but you get the same motion and reactions without it being very loud (which is an advantage since sound can signal to your opponent what you're doing if they sit next to you). Even if you use the claw method (griping both sides while like a standard controller), you are still able to get a better response time as oppose to a standard PS4 controller since the buttons are larger making for better hit confirms. Also the shoulder buttons are click buttons, so they are very responsive during play. -For those who do not like the over-sensitivity of the joystick of the arcade stick There's less travel time using a D-pad for double tap (dash) and charge attacks (hold/press back forward) in my opinion over arcade sticks which can be advantageous for use of charge type characters in 2D fighting games, or side stepping in 3d fighting games. Disadvantages for use of D-pad is doing quarter-circle or half-circle motions. It's way easier on an arcade stick in my opinion. Either way, whatever one you choose; one is not superior over the other, rather it comes down to muscle memory in the end and how familiar are with with using the motions. Having one over the other will not magically make you a better fighting game player, rather it's all about practice, patience, how well you take your losses and learn from them, and time investment. Now on to the D-pad itself. Very ergonomic, you wont' get splinters on your thumbs after doing a few dozen fireballs and/or shoryuken motions (quarter circle motions) after hours of extensive gameplay as oppose to the stock PS4 controller. I like how the D-pad is customizable as you are able to make sensitivity and angle adjustment. The sensitivity adjustment is on the back. You can change it via twisting the gauge with a quarter or coin. I personally set it as it's default position since I'm already used to it on a standard controller. You can angle the D-pad up to 20 degrees so that it's more comfortable for you to dish out button presses. I personally find the right fit around 10 degrees off the default position. -Portability/ other features that I have not mentioned: Way more portable than an arcade stick as it does not take up much room and is also significantly lighter. The cord is of very decent length (around 10 feet). Great for if you have a TV in your bedroom. If you have a large living room with your couch and TV on opposite ends, you may want to pull up a chair. Also being not wireless makes for no input lag Setup is pretty easy. You just plug and play even on the PC without having to install additional drivers. The turbo button is an option if you need it. Great for platform shooters and SMUPS (Shoot 'em up) games in my opinion. Overall best game pad I've ever used for a fighting game. Great if you want to get into fighting games without having to pay the high price tag of an arcade stick.
Review: If you liked the Mad Catz fightpads, skip this. - Little background: I've got big hands and I'm one of those guys that's been playing Street Fighter since the SNES. I never played it in the arcade. I consider myself a casual player, but I do a lot of online playing and it's not abnormal for me sit down to a 3 or 4 hour game session. In preparation for SF5, I bought SF4 for PS4. Obviously, playing with the DS4 sucked pretty bad, so I went out there looking for options. Now, I'm not a stick player. Never have been, never will be. I'm a pad player, because that's how I grew up playing. I was a huge fan of the Mad Catz fightpads on the 360, so if you hated those, this review is not for you and you should ignore it. I found this pad, saw the great reviews, did my research, and dropped the $45. I've never been so disappointed. I play with my thumbs on the buttons, not my fingers, so I was worried the short handle on the right side might be an issue - but surprisingly, the one thing I was worried about was not actually a problem. Here's why I rated the pad so low. 1) It hurts my left hand. Badly. Even using it for 20 minutes causes the palm of my left hand to start cramping up. I'm not sure what it is, if it's the shape of the handle or the lack of symmetry is causing me to do something weird or what it is, but my left hand starts cramping so bad while I'm playing with this thing that I start missing moves and blocks and have even had to stop in the middle of an online match to shake my hand out. Not sure what the problem is, but like I said, I'm used to 3-4 hour sessions with an MC controller and have never had this problem before. This is the #1 issue. Everything else after this is gravy. If you're a pad player that hits the buttons with their fingertips, this may not be an issue for you. If you have small hands, this may not be an issue for you. I'm 6'0" with large hands, and I'm a thumb player, so this is a problem for me and I'm relaying that in case you are too. 2) The d-pad misses inputs. I'll hold down-back for a crouching block, and the character doesn't crouch. This happens over and over and has cost me a ton of matches. I tried adjusting the pad clockwise, but it made the problem worse. It's possible, like another reviewer mentioned, that rotating counter-clockwise may have helped as well, but I doubt it. It feels like the pad just isn't reading the inputs I'm feeding it, like I need to overcompensate to get it to do what I want it to do. I understand that there's often an acclimation period with new controllers - I had one with the MC fightpad, when I first got that - but this goes beyond that. I main Ryu in SF4 and one of his bread and butter combos is c.mk into hadoken (possibly FADC'ed into a followup). I couldn't reliably hit c.mk. 30% of the time, I'd do a standing mk. This was not my failing, not with how many times it kept happening. 3) They failed entirely to put a button on that emulates the touchpad click from the DS4. No problem, I figured I'd never use it - except SF4 on PS4 requires you to push the touchpad to customize controls on the character select screen, and it's literally impossible to do that with this controller. The button doesn't exist. By itself, not a huge deal, but for a $45 controller I wouldn't expect this failing and it was disappointing. 4) The options button is squishy. Like, really squishy. Yes, we're definitely into nitpicks here, but this is the button you push to skip cutscenes and the intro screens for an online game. You push it a lot, and it's hard to tell when you've got it pressed and when you don't. Why is this like this? All the other buttons are nice and crisp, but this one they figured had to be squishy? I don't get it. Like I said, #1 and #2 are the biggest issues. It's disappointing, because the layout on the right side of the controller is great. Having two shoulder buttons is a joy, and the buttons (excepting the pad) seem crisp and responsive. But the hand cramping and the issues with the pad were so severe that I closeted the thing today and will probably try to offload it on E-bay. I'm going back to 360 for SF4 fix and will wait for the PS4 MC fightpads, which I assume will be coming along eventually.

## Features

- Officially Licensed by SCEA
- Compatible with both PlayStation 3 and PlayStation 4
- Rotatable D-pad with adjustable sensitivity
- R/L toggle switch, 6-button layout and Turbo functions
- Wired controller ideal for fighting games

## Images

![HORI Fighting Commander 4 Controller for PlayStation 4/3 - Image 1](https://m.media-amazon.com/images/I/71sYGH9BOXL.jpg)
![HORI Fighting Commander 4 Controller for PlayStation 4/3 - Image 2](https://m.media-amazon.com/images/I/71ECdFcrKRL.jpg)
![HORI Fighting Commander 4 Controller for PlayStation 4/3 - Image 3](https://m.media-amazon.com/images/I/71vEVD4VpYL.jpg)
![HORI Fighting Commander 4 Controller for PlayStation 4/3 - Image 4](https://m.media-amazon.com/images/I/71kIqs1nlFL.jpg)
![HORI Fighting Commander 4 Controller for PlayStation 4/3 - Image 5](https://m.media-amazon.com/images/I/71JtOmuSDmL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Perfect fight pad
*by V***T on March 9, 2016*

First let me preface that this is not a budget controller as it's missing a lot of features from the standard PS4 controller such as the touch pad, rumble, led light, audio jack, motion controls and 2 thumbsticks. What this controller is very useful for is retro and fighting games as it's very ergonomic for those two genre of games. So who is this controller for? Let's run down the list while describing the list of features for the controller. I'm going to describe the controller with intent that you'll being using it for fighting games since that's what I assume most will buy this controller for. -Those who can't afford a joystick arcade stick Arcade sticks can run you $100+ (for a decent one) and if you are not able to afford one or not sure if you want to make the investment this is a good middle ground as it has the same button layout, but without the the actual stick. With the right side having a shorter handle, you can lay it on your thigh and use the same finger position as if you're using a arcade stick. The buttons may not feel as great pressing down on them, but you get the same motion and reactions without it being very loud (which is an advantage since sound can signal to your opponent what you're doing if they sit next to you). Even if you use the claw method (griping both sides while like a standard controller), you are still able to get a better response time as oppose to a standard PS4 controller since the buttons are larger making for better hit confirms. Also the shoulder buttons are click buttons, so they are very responsive during play. -For those who do not like the over-sensitivity of the joystick of the arcade stick There's less travel time using a D-pad for double tap (dash) and charge attacks (hold/press back forward) in my opinion over arcade sticks which can be advantageous for use of charge type characters in 2D fighting games, or side stepping in 3d fighting games. Disadvantages for use of D-pad is doing quarter-circle or half-circle motions. It's way easier on an arcade stick in my opinion. Either way, whatever one you choose; one is not superior over the other, rather it comes down to muscle memory in the end and how familiar are with with using the motions. Having one over the other will not magically make you a better fighting game player, rather it's all about practice, patience, how well you take your losses and learn from them, and time investment. Now on to the D-pad itself. Very ergonomic, you wont' get splinters on your thumbs after doing a few dozen fireballs and/or shoryuken motions (quarter circle motions) after hours of extensive gameplay as oppose to the stock PS4 controller. I like how the D-pad is customizable as you are able to make sensitivity and angle adjustment. The sensitivity adjustment is on the back. You can change it via twisting the gauge with a quarter or coin. I personally set it as it's default position since I'm already used to it on a standard controller. You can angle the D-pad up to 20 degrees so that it's more comfortable for you to dish out button presses. I personally find the right fit around 10 degrees off the default position. -Portability/ other features that I have not mentioned: Way more portable than an arcade stick as it does not take up much room and is also significantly lighter. The cord is of very decent length (around 10 feet). Great for if you have a TV in your bedroom. If you have a large living room with your couch and TV on opposite ends, you may want to pull up a chair. Also being not wireless makes for no input lag Setup is pretty easy. You just plug and play even on the PC without having to install additional drivers. The turbo button is an option if you need it. Great for platform shooters and SMUPS (Shoot 'em up) games in my opinion. Overall best game pad I've ever used for a fighting game. Great if you want to get into fighting games without having to pay the high price tag of an arcade stick.

### ⭐ If you liked the Mad Catz fightpads, skip this.
*by A***I on July 13, 2015*

Little background: I've got big hands and I'm one of those guys that's been playing Street Fighter since the SNES. I never played it in the arcade. I consider myself a casual player, but I do a lot of online playing and it's not abnormal for me sit down to a 3 or 4 hour game session. In preparation for SF5, I bought SF4 for PS4. Obviously, playing with the DS4 sucked pretty bad, so I went out there looking for options. Now, I'm not a stick player. Never have been, never will be. I'm a pad player, because that's how I grew up playing. I was a huge fan of the Mad Catz fightpads on the 360, so if you hated those, this review is not for you and you should ignore it. I found this pad, saw the great reviews, did my research, and dropped the $45. I've never been so disappointed. I play with my thumbs on the buttons, not my fingers, so I was worried the short handle on the right side might be an issue - but surprisingly, the one thing I was worried about was not actually a problem. Here's why I rated the pad so low. 1) It hurts my left hand. Badly. Even using it for 20 minutes causes the palm of my left hand to start cramping up. I'm not sure what it is, if it's the shape of the handle or the lack of symmetry is causing me to do something weird or what it is, but my left hand starts cramping so bad while I'm playing with this thing that I start missing moves and blocks and have even had to stop in the middle of an online match to shake my hand out. Not sure what the problem is, but like I said, I'm used to 3-4 hour sessions with an MC controller and have never had this problem before. This is the #1 issue. Everything else after this is gravy. If you're a pad player that hits the buttons with their fingertips, this may not be an issue for you. If you have small hands, this may not be an issue for you. I'm 6'0" with large hands, and I'm a thumb player, so this is a problem for me and I'm relaying that in case you are too. 2) The d-pad misses inputs. I'll hold down-back for a crouching block, and the character doesn't crouch. This happens over and over and has cost me a ton of matches. I tried adjusting the pad clockwise, but it made the problem worse. It's possible, like another reviewer mentioned, that rotating counter-clockwise may have helped as well, but I doubt it. It feels like the pad just isn't reading the inputs I'm feeding it, like I need to overcompensate to get it to do what I want it to do. I understand that there's often an acclimation period with new controllers - I had one with the MC fightpad, when I first got that - but this goes beyond that. I main Ryu in SF4 and one of his bread and butter combos is c.mk into hadoken (possibly FADC'ed into a followup). I couldn't reliably hit c.mk. 30% of the time, I'd do a standing mk. This was not my failing, not with how many times it kept happening. 3) They failed entirely to put a button on that emulates the touchpad click from the DS4. No problem, I figured I'd never use it - except SF4 on PS4 requires you to push the touchpad to customize controls on the character select screen, and it's literally impossible to do that with this controller. The button doesn't exist. By itself, not a huge deal, but for a $45 controller I wouldn't expect this failing and it was disappointing. 4) The options button is squishy. Like, really squishy. Yes, we're definitely into nitpicks here, but this is the button you push to skip cutscenes and the intro screens for an online game. You push it a lot, and it's hard to tell when you've got it pressed and when you don't. Why is this like this? All the other buttons are nice and crisp, but this one they figured had to be squishy? I don't get it. Like I said, #1 and #2 are the biggest issues. It's disappointing, because the layout on the right side of the controller is great. Having two shoulder buttons is a joy, and the buttons (excepting the pad) seem crisp and responsive. But the hand cramping and the issues with the pad were so severe that I closeted the thing today and will probably try to offload it on E-bay. I'm going back to 360 for SF4 fix and will wait for the PS4 MC fightpads, which I assume will be coming along eventually.

### ⭐⭐⭐⭐ Not perfect, but good nonetheless. Works on PC.
*by C***T on December 20, 2015*

This pad has everything needed for games like the Street Fighter series: 6 face buttons, 4 shoulder buttons, and a d-pad. No more using shoulder buttons for HK/HP! This was my main draw. The d-pad can be rotated slightly - from the perfect vertical position to about 20 degrees clockwise - by turning a loosening screw that's visible on the controller face and manually turning the d-pad. The diagonal sensitivity of the d-pad can also be adjusted by pushing and rotating a plastic adjustment screw on the rear face of the controller. The d-pad itself has a feeling that's different from that of the X360's d-pad. I can't say that I find it ideal, but after reading the other reviews here I must be in the minority. It isn't clicky, but it isn't spongy either. I'd say it's in between. I will say, though, that I hated that scratchy frictiony feeling I got when pressing a direction on the d-pad. After about an hour of play, I couldn't take it anymore so I opened up the controller and used a cotton swab to rub lithium grease all up inside the d-pad housing. After that little remedy, it feels MUCH better. I might be a little crazy, but it was totally worth it. If you aren't used to taking things apart and tinkering, I wouldn't suggest doing this because the d-pad is inside its own assembly which is more complex than normal due to all the adjustable stuff mentioned earlier. One last thing- mind the LR toggle switch on top of the controller. If you don't flip it, you might not get an L3/R3, instead two of your shoulder buttons will just mirror the R1/R2 buttons on the face of the controller. If you're playing Street Fighter, you'll probably want L3/R3 so you can map them to focus attack or throw. In summary- a good controller, and a pretty well-thought out design. Edit: Initially had a problem with the controller not being on right after PC bootup. It was actually a bad USB hub. It was a new hub and never had problems with it connecting other devices. I've also been using this pad with Street Fighter V. It's pretty much great, but due to SFV being an unfinished game on release, you have to use a program called X360ce. Unfortunately this only emulates an X360 controller. I'd like to map the bottom two shoulder buttons to LP+LK and MP+MK but unfortunately we have to wait until they fix dinput support in the game. Obviously, none of this is Hori's fault.

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*Product available on Desertcart New Zealand*
*Store origin: NZ*
*Last updated: 2026-06-03*