---
product_id: 263532802
title: "Harry Potter: Hogwarts Battle DBG"
price: "NZ$226"
currency: NZD
in_stock: true
reviews_count: 5
url: https://www.desertcart.nz/products/263532802-harry-potter-hogwarts-battle-dbg
store_origin: NZ
region: New Zealand
---

# 252 cards 4 dice 7 game boxes Harry Potter: Hogwarts Battle DBG

**Price:** NZ$226
**Availability:** ✅ In Stock

## Summary

> ✨ Conquer the Dark Arts, One Game at a Time! 🎉

## Quick Answers

- **What is this?** Harry Potter: Hogwarts Battle DBG
- **How much does it cost?** NZ$226 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.nz](https://www.desertcart.nz/products/263532802-harry-potter-hogwarts-battle-dbg)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Strategic Gameplay:** Over 140 cards to master spells and recruit allies.
- • **No Assembly Required:** Dive straight into the magic without the hassle!
- • **Perfect for Game Night:** Ideal for 2-4 players, making it a social experience.
- • **Progressive Challenges:** 7 adventures that unlock secrets and increase difficulty.
- • **Unleash Your Inner Wizard:** Join Harry, Hermione, Ron, and Neville in an epic battle!

## Overview

USAopoly's Harry Potter: Hogwarts Battle is a cooperative board game where players embody their favorite characters to defend Hogwarts against dark forces. With 252 cards, 4 dice, and 7 progressively challenging adventures, this game is designed for 2-4 players aged 11 and up, ensuring hours of magical fun without the need for assembly.

## Description

The forces of evil are threatening to overrun Hogwarts Castle and it's up to four brave students to save the day. In Harry Potter: Hogwarts Battle, players take the role of iconic characters from the series - Harry, Hermione, Ron or Neville - and play through seven exciting adventures of increasing difficulty, each one representing one of Harry's years at Hogwarts. Each student has their own personal deck of cards that are used to acquire Resources, which in turn let them add more cards to their deck in the form of familiar characters, spells and magical items. Other cards amay allow them to regain health or fight against villains, keeping the evildoers from gaining power. Only by working together will the students be able to defeat all of the villains and protect Hogwarts. It's win together or lose together in this enthralling cooperative game perfect for Harry Potter fans and keen strategists alike.

Review: Arrived in good time well-packaged (from overseas!) this is a very well-made and presented cooperative deck-building board game which really appeals to Wizarding World fans (Expelliarmus! Accio Triwizard cup!) but the play and strategy is equally appealing to everyone. You don't have to be a mad-keen Potter fan to enjoy this but obviously that's the central theme and attraction. It is very lore-friendly but lore-masters may be concerned about chronological and context concerns when you're shuffling enemies, events and items randomly. I was particularly interested in this as I want to get more games the whole family can play together or for social events, but without the antagonism and angst of a competitive game (Monopoly PTSD...) this one also has the added advantage of modular advancement where you start as new students and work your way through 7 stages to finally face Lord Voldemort in an epic battle. There are also two expansions which add more challenges, features, complexities and strategy. These are not needed at all but add more replayability once you have completed game 7 and can do so reliably. It's a heap of fun! The game leads you into the mechanics gently and even non-CCG or young players will be able to get into it fairly quickly thanks to friendly and well-written instructions, while old hands will appreciate deep strategic play requiring synergistic teamplay and (limited) interrupt actions. Unlike other games there is constant engagement and communication, you don't just 'turn off' during other players turns as you will be affected and need to make decisions/plans during theirs. Eliminating resource management (land/mana) is a fantastic design choice, meaning turns are fast, action-based and exciting as you play out or discard your entire hand each turn. Deck tuning comes though how you expand (and optionally contract) your library which directly affects your capabilities, growth, power level and synergy. Novices can play any card with postive effect, while strategists can construct elaborate 'optimal plays' with rich feature and synergy calculations. The game scales easily to all players at all levels. The game has a strong physicality to it lacking in computer games and you'll soon be flipping cards, amassing tokens and tossing dice like nobody's business while cackling HP lore (Explulsio! Avada Kedavra!). The random nature of deck building and card draw means it is quite possible to wipe out, but that only adds incentive to work together and try harder next time. The staged nature of opening new boxes with new enemies (and treasure!) is like mini Christmas. The whole family gathers around to enjoy the unboxing experience, it's great. Overall build is great with evocative illustrations and design but the tokens are merely paper on cardboard, and the deck card stock is average and will be damaged in rough or long use playing it. (My friends copy has 'marked' cards now simply from picking them up). As these are not replaceable without buying a whole new copy your best bet is to sleeve all of the Hogwarts cards (spells, items and allies) which is easy and inexpensive. The Dark Arts and Enemy cards are a custom size though. There is a sleeve set for them but it is very expensive (~USD$25!). I am thinking of trying to use a craft finishing spray to harden the surface, as they don't need to be shuffled that much or held in hand. Replayability is great, friendly to house rules and the game can be easily scaled up or down for player skill. I do recommend cutting down the game later on as adding ALL the cards can result in both very long games (have played game 7 for 5 hours+ at times) as well as diluting must-have cards in the library. Play vanilla or to suit yourself. The game can be fairly easily 'reset' to any stage once you're experienced but it can be very overwhelming at first working out which cards should be or not be included. The straight line advancement through boxes/'school years' is very simple and well explained. The Monster Box of Monsters expansion adds a new character and a dramatic shift in challenge and systems. We went from clearing game 6-7 reliably to getting slammed 5-6 straight losses. If you think HP:HB is far too easy and for weaklings, try this. You will get pwned. Charms and potions: Owned but not tried yet, have not cleared all games from Monster Box yet. Overall I cannot recommend this highly enough for social and family play, with a strong Harry Potter theme. This is the first tabletop board game we've bought in some 30 years and an excellent example of modern gaming. I look forwards to building a collection of other games like this.
Review: I really enjoyed playing this with my family! The game is very nicely made and it doesn’t get boring!

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN  | B01EIKRP0K |
| Best Sellers Rank | #30,197 in Toys ( See Top 100 in Toys ) #1,159 in Board Games |
| Customer reviews | 4.8 4.8 out of 5 stars (11,330) |
| Is Discontinued By Manufacturer  | No |
| Item model number  | DB010-400 |
| Language  | English |
| Product Dimensions  | 22.86 x 30.48 x 10.16 cm; 1.36 kg |
| Studio  | USAopoly |

## Images

![Harry Potter: Hogwarts Battle DBG - Image 1](https://m.media-amazon.com/images/I/91ImqKtxF3L.jpg)

## Questions & Answers

**Q: Is it fun with only two players? Looking for games my husband and I can play just us...thanks!**
A: Definitely! In fact, I usually find that other board games that claim to be for 2 or more players actually mean "2 players *with* a modification" and are often less fun than when they're played in groups. But for once, I actually prefer this game as a 2 player, because it gives me quality time with one person, it's easier to discuss strategy (because you don't have a group of people clamoring to be heard), and you don't have to wait so long for it to be your turn again. :)

**Q: Is this game supposed to have dice? I have had 2 delivered now no dice in either**
A: There are four dice, but they aren't in the main box.  You should find them in the Year 4 or 5 box within the main game box since you don't use them until that round.

**Q: Is there any replay value after you've played through all the levels once?**
A: I'd say yes. Once you know the rules the game pretty easy. However, that does not mean you will win every single round. Also there is an  Expansion pack to add more game play. And etsy has cards that people made that can go with the game. Each time you play is different. Mosters, villains which you fight, all have different levels..since you shuffle the deck. You could start off with high villains while you charter is at a lower level. Each time you play it will be different. And each grade level gets a little harder. I believe it was 4 year that took us a bit of time before we actually won. Some play lasted long. Some where short(mostly because  we lost quicker). So to get your "money worth" i would say you would, as long as you go back to the game every so often. And dont think you can sit and play all 7 levels in one sitting. It take awhile just to play one level. The first 3 levels(years) maybe. Those are more so preparing you for the high levels(years).

**Q: Is the rule book posted online anywhere?  I tend to read the rules before deciding on purchasing a game.**
A: After doing a brief search, I can't seem to find it anywhere.  However, if you go to boardgamegeek.com, search for the game, and look at the reviews, you should get an idea of how the game is played.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Review
*by S***N on 3 May 2024*

Arrived in good time well-packaged (from overseas!) this is a very well-made and presented cooperative deck-building board game which really appeals to Wizarding World fans (Expelliarmus! Accio Triwizard cup!) but the play and strategy is equally appealing to everyone. You don't have to be a mad-keen Potter fan to enjoy this but obviously that's the central theme and attraction. It is very lore-friendly but lore-masters may be concerned about chronological and context concerns when you're shuffling enemies, events and items randomly. I was particularly interested in this as I want to get more games the whole family can play together or for social events, but without the antagonism and angst of a competitive game (Monopoly PTSD...) this one also has the added advantage of modular advancement where you start as new students and work your way through 7 stages to finally face Lord Voldemort in an epic battle. There are also two expansions which add more challenges, features, complexities and strategy. These are not needed at all but add more replayability once you have completed game 7 and can do so reliably. It's a heap of fun! The game leads you into the mechanics gently and even non-CCG or young players will be able to get into it fairly quickly thanks to friendly and well-written instructions, while old hands will appreciate deep strategic play requiring synergistic teamplay and (limited) interrupt actions. Unlike other games there is constant engagement and communication, you don't just 'turn off' during other players turns as you will be affected and need to make decisions/plans during theirs. Eliminating resource management (land/mana) is a fantastic design choice, meaning turns are fast, action-based and exciting as you play out or discard your entire hand each turn. Deck tuning comes though how you expand (and optionally contract) your library which directly affects your capabilities, growth, power level and synergy. Novices can play any card with postive effect, while strategists can construct elaborate 'optimal plays' with rich feature and synergy calculations. The game scales easily to all players at all levels. The game has a strong physicality to it lacking in computer games and you'll soon be flipping cards, amassing tokens and tossing dice like nobody's business while cackling HP lore (Explulsio! Avada Kedavra!). The random nature of deck building and card draw means it is quite possible to wipe out, but that only adds incentive to work together and try harder next time. The staged nature of opening new boxes with new enemies (and treasure!) is like mini Christmas. The whole family gathers around to enjoy the unboxing experience, it's great. Overall build is great with evocative illustrations and design but the tokens are merely paper on cardboard, and the deck card stock is average and will be damaged in rough or long use playing it. (My friends copy has 'marked' cards now simply from picking them up). As these are not replaceable without buying a whole new copy your best bet is to sleeve all of the Hogwarts cards (spells, items and allies) which is easy and inexpensive. The Dark Arts and Enemy cards are a custom size though. There is a sleeve set for them but it is very expensive (~USD$25!). I am thinking of trying to use a craft finishing spray to harden the surface, as they don't need to be shuffled that much or held in hand. Replayability is great, friendly to house rules and the game can be easily scaled up or down for player skill. I do recommend cutting down the game later on as adding ALL the cards can result in both very long games (have played game 7 for 5 hours+ at times) as well as diluting must-have cards in the library. Play vanilla or to suit yourself. The game can be fairly easily 'reset' to any stage once you're experienced but it can be very overwhelming at first working out which cards should be or not be included. The straight line advancement through boxes/'school years' is very simple and well explained. The Monster Box of Monsters expansion adds a new character and a dramatic shift in challenge and systems. We went from clearing game 6-7 reliably to getting slammed 5-6 straight losses. If you think HP:HB is far too easy and for weaklings, try this. You will get pwned. Charms and potions: Owned but not tried yet, have not cleared all games from Monster Box yet. Overall I cannot recommend this highly enough for social and family play, with a strong Harry Potter theme. This is the first tabletop board game we've bought in some 30 years and an excellent example of modern gaming. I look forwards to building a collection of other games like this.

### ⭐⭐⭐⭐⭐ Review
*by A***E on 27 January 2022*

I really enjoyed playing this with my family! The game is very nicely made and it doesn’t get boring!

### ⭐⭐⭐⭐⭐ Review
*by A***B on 21 July 2021*

Deckbuilding coopératif adapté de la licence Harry potter. Les règles ne transpirent pas l'innovation et la prise de risque, mais le jeu est joli, très plaisant pour les fan de la série tout en restant assez agréable pour les autres joueurs également. Les jetons cranes en metal sont très sympa. Malgré que l'on aime bien y jouer et qu'il nous plaise, quelques points négatif (de la part d'un joueur exigeant, donnée à prendre en compte en lisant les remarques) : - jeu est très redondant (chaque année, on cherche a se faire son deck pour coller des éclairs aux mechants) - pas de systeme d'héritage entre les années (on recommence à 0 à chaque fois) - longue mise en place et long rangement, et parties d'autant plus longues que les années avances (on se limite à juste ajouter plus de contenu aux cartes utilisables et méchants à combattre, en réutilisant les anciens) - trop d'aléatoire en début de partie en années avancées (on tombe sur du détraqueur sans avoir de sort pour retirer les cranes = game over) - un jeu paradoxalement plus facile à 2 qu'à 4 (les méchants ont proportionnellement moins le temps de jouer avant que l'on ne récupère et puisse jouer les cartes achetées potentiellement plus efficaces) - La regle de KO nulle (on vire toute la main nous).

## Frequently Bought Together

- USAOPOLY Harry Potter Hogwarts Battle Cooperative Deck Building Card Game | Official Licensed Merchandise Board Great Gift for Fans Movie artwork For 132 months to 1188 months
- Hogwarts Battle - The Monster Box of Monsters Expansion Card Game
- USAOPOLY Harry Potter: Hogwarts Battle - The Charms and Potions Expansion/Second Expansion to Harry Potter Deckbuilding Game/Featuring New Abilities & Cards/Officially Licensed

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*Product available on Desertcart New Zealand*
*Store origin: NZ*
*Last updated: 2026-04-28*