

Buy O'Reilly Media Theory of Fun for Game Design by Koster, Raph online on desertcart.ae at best prices. ✓ Fast and free shipping ✓ free returns ✓ cash on delivery available on eligible purchase. Review: Uno de los libros de referencia al comenzar a aprender sobre diseño de videojuegos, ya que explica los mecanismos que existen acerca de lo que hace disfrutable o divertido un juego. Probablemente existan otros libros más holísticos acerca del desarrollo, (Como the "Art of Game Design") pero este es una lectura ligera e introductoria, así como totalmente recomendable. Review: I really enjoyed reading this book and felt that it gave some great points and perspectives on things that you should keep in mind while designing games. It does not cover everything, not even close, but its a great starter book and a good way to get into it.
| Best Sellers Rank | #103,449 in Books ( See Top 100 in Books ) #32 in Video Game Design #33 in User Experience & Website Usability #52 in Game Programming |
| Customer reviews | 4.5 4.5 out of 5 stars (420) |
| Dimensions | 19.05 x 1.4 x 23.5 cm |
| Edition | 2nd ed. |
| ISBN-10 | 1449363210 |
| ISBN-13 | 978-1449363215 |
| Item weight | 617 g |
| Language | English |
| Print length | 297 pages |
| Publication date | 31 December 2013 |
| Publisher | O'Reilly Media |
T**I
Uno de los libros de referencia al comenzar a aprender sobre diseño de videojuegos, ya que explica los mecanismos que existen acerca de lo que hace disfrutable o divertido un juego. Probablemente existan otros libros más holísticos acerca del desarrollo, (Como the "Art of Game Design") pero este es una lectura ligera e introductoria, así como totalmente recomendable.
C**S
I really enjoyed reading this book and felt that it gave some great points and perspectives on things that you should keep in mind while designing games. It does not cover everything, not even close, but its a great starter book and a good way to get into it.
F**E
Um livro de game design que me trouxe perspectivas diferentes das que eu já tinha lido. Recomendo esse livro
O**N
This is a excellent introductory read for analyzing what exactly is “a game” and what it is that makes a game “fun.” A concept that is somewhat abstract and different to different individuals yet vital to successful game design. This is especially important for students to consider as they often get caught up on what it is that they personally enjoy or find fun and generalizing that to all gamers. Having a more holistic understanding of design will be helpful as they move from players to students to professionals. The book presents such concepts in an easy to read and digestible manner that allows for a perfect balance of reflection on concepts that are applicable today just as much as they were 20 years ago, while not being so heavily laden with academic jargon and lengthy chapters that it takes away from the time that students can actually be working on projects and applying the concepts to design. This also makes this book perfect to pair with outside articles and other supplemental readings. A definitive winner for any design course or anyone interested in game design.
L**A
Very insightful book on the fun behind the games for all game designers seriously thinking on improvent if their skills.
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