---
product_id: 41367715
title: "Exit: The Abandoned Cabin - Kennerspiel Des Jahres Winner, Card-Based Family Escape Room Game for 1-4 Players, Ages 12+, Blue"
brand: "thames & kosmos"
price: "$63"
currency: NZD
in_stock: true
reviews_count: 11
category: "Thames & Kosmos"
url: https://www.desertcart.nz/products/41367715-exit-the-abandoned-cabin-kennerspiel-des-jahres-winner-card-based
store_origin: NZ
region: New Zealand
---

# 45-90 min immersive play Single-use, consumable game materials Challenging multi-layered puzzles Exit: The Abandoned Cabin - Kennerspiel Des Jahres Winner, Card-Based Family Escape Room Game for 1-4 Players, Ages 12+, Blue

**Brand:** thames & kosmos
**Price:** $63
**Availability:** ✅ In Stock

## Summary

> 🕵️‍♂️ Crack the code, beat the clock, and claim your escape glory!

## Quick Answers

- **What is this?** Exit: The Abandoned Cabin - Kennerspiel Des Jahres Winner, Card-Based Family Escape Room Game for 1-4 Players, Ages 12+, Blue by thames & kosmos
- **How much does it cost?** $63 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.nz](https://www.desertcart.nz/products/41367715-exit-the-abandoned-cabin-kennerspiel-des-jahres-winner-card-based)

## Best For

- thames & kosmos enthusiasts

## Why This Product

- Trusted thames & kosmos brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Exclusive One-Time Play:** Consumable materials mean every game is a fresh, unforgettable challenge—don’t miss out!
- • **Perfect for Small Groups:** Designed for 1-4 players, ideal for date nights or close-knit game nights with friends.
- • **Tailored Challenge Levels:** Adjust difficulty with built-in hint cards to match your puzzle-solving prowess.
- • **Immersive Escape Experience:** Step into a thrilling escape room adventure from your living room—no booking required.
- • **High-Quality, Thoughtful Design:** Includes clever cardboard decoder and unique physical components for tactile engagement.

## Overview

EXIT: The Abandoned Cabin is a critically acclaimed, single-use tabletop escape room game for 1-4 players aged 12+. With 45-90 minutes of immersive puzzle-solving, it features a clever cardboard decoder and multi-layered riddles that challenge logic and creativity. Perfect for intimate game nights, this well-crafted experience delivers high replay value through its unique consumable design and adjustable difficulty, making it a must-have for puzzle enthusiasts seeking a fresh, at-home adventure.

## Description

The hit Escape-Room concept for home use. Party game for up to 6 players. 12+, 45-90 minutes. You must solve a series of riddles and puzzles to escape from a room. Each correct solution brings you to another riddle. How fast can you escape the room? This game can be played only once, because you markup, fold, and tear the game materials.

Review: A great game if you are logical; not so much fun if you aren't - Background of the reviewer: Middle-aged mom with years of experience in the Pokemon TCG competitive community. I am a casual gamer who mostly plays with my family (Catan, Ticket to Ride, Fluxx, Pandemic) or Solo Marvel Legendary. Always looking for new gaming opportunities. Experience with Escape Room Games: This is my first purchase of and experience with a table-top escape room game. I purchased this after reading multiple BGG reviews of all of the currently available escape room games. I have not done any live escape room experiences. Out of the box: The instructions are super explicit about not examining the included materials. The box contains a plastic wrapped set of cards, a cardboard decoder, three “strange” items, a book and a rule book. The instructions are very clear in guiding players through setting up the game without accidentally revealing any information that would ruin the experience. Everything is very well-constructed and a good value for the price. It was very easy to get the game started. The other suggested materials were pencils with erasers, a pair of scissors and some paper. How hard is this to play? The directions are very clear and easy to understand, and we quickly got the hang of trying different things, talking things over, and thinking outside of the box as much as we could. The game is very well constructed and all of the components work well together. My wife and I found the puzzles extraordinarily challenging. The suggested playing time is 60-90 minutes and after two hours we were not even halfway done. We got the first riddle, but then had to use one clue on the second riddle, 2 clues on the third and could not solve the fourth. Despite how hard this was for us, it was still fun as we had some “ah-ha we got it” moments, only to realize we did not. The clues we did reveal showed us that were on the right track multiple times, but just couldn’t quite bring it home. Interestingly, each time the clue showed us how close we had come, we eagerly moved to the next riddle thinking that it would be the turning point for us. (it never was) We are clearly not of the ilk that finds success at games like this, and in hindsight, neither one of us is into puzzle-solving. We don’t do Suduku, anagrams, or other logic puzzles. I think if we had more brain-stretching experiences like this we would have fared better. We boxed it back up, but fully intend to pull it out again when are refreshed, and maybe have a third person to join in. Even though we have decided this game probably isn’t for us, we will be buying the next one in the series for our 14-year-old son who definitely loves puzzles and challenges like this. What, exactly, are you doing when you play? You are using the provided materials to solve riddles. All of the information you need to solve the puzzles is there, you just need to figure it out. Each riddle you solve “unlocks” the next set of riddles. At first you are solving one riddle, but then move on and have multiple riddles involved. You and the other player(s) are working together to brainstorm ideas of what might work. Each time you think you have it solved, you use the cardboard decoder to check your answer. If you are wrong, you go back to the drawing board. The decoder is very well made and a clever way of guiding you without revealing anything. Recommended number of players: The box says 1-4 players but I think 4 is on the high end. There is not, in my opinion, enough to keep 4 people occupied. I think this would be a great date night activity (if the couple are a lot more logical than my wife and are), or maybe for three people. I think this could also be played by six people if you used two copies (or photocopied a second set of the book) and agreed to not work ahead of the other players but worked side by side. The book that you are referring to is hard to share with two people, let alone 4, and it’s a crucial part of figuring things out. I also question the 12+ age rating. I am not sure a group of 12-year-olds could figure this out without an adult involved, but others may disagree. Once my 14 year old plays the next one in the series (after Christmas) I can update my thoughts. Replayability: This is a consumable game -- components of the game are marked or destroyed as part of the play. Also, once you solve the riddles there is no point in re-playing it. When my wife realized it was not re-playable she was at first confused. Why did I buy a game that we would just throw away when we were done with it. Once I explained that it cost less than a movie ticket (I got it on sale for $10), and this was our date night activity, it made more sense to her. Final thoughts: Although this ended up not being the type of game I think we would play again (we’ll stick to Pandemic and Marvel), I do not regret the purchase in the least. I would highly recommend this to those who: enjoy logic puzzles; are creative problem solvers; have a fairly high frustration tolerance; are interested in stretching their mental muscles. It is extremely well-made, clever (at least as far as we were able to proceed), and a great experience for a good price-point. If you are considering purchasing an escape room table top game (or dropping the big bucks for a live experience), I would suggest this as a good entry game. If you enjoy it, you can consider the more expensive options out there. If, like us, it’s not your cup of tea you are out less than $15.
Review: Two hours of escape room puzzle solving fun! - These guys have developed a great system of puzzles, answers, and clues to let you tailor the difficulty to your own group or level of persistence. This is the second “Exit” series box I have played, the first was the pharaohs tomb. Both were great fun with a variety of twists and turns in the puzzles. You start the game by reading the brief introduction and taking out of the box only the items you are told. One by one you collect the clues, unlock new items and puzzles, and by the end you have used everything in the game. There are a couple items in each box you don’t get for quite a while, but seeing them doesn’t give anything away. Figuring out how to use them is the trick. New areas are shown in the main booklet and on cards you get for solving puzzles. Read carefully, look closely, and try to think outside the box or you will never escape the escape room in a box. Trying to beat the clock without using the included HINT cards may be impossible. I recommend these games without hesitation. Great series. Once you try them you will recommend them to others. Yes these are use-once games. And underpriced for the fun and sense of accomplishment you will get from completing a well designed escape room experience at your own game room table in the safety of your own home. Note: to be clear, you can actually pause or stop playing at any time, the peril is strictly fictional. ;)

## Features

- Escape Room game for the home
- 1 to 4 players; 1 to 2 hour playing time
- Includes materials for single use
- This game can be played only once, because you markup, fold, and tear the game materials

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B06WP2G52Z |
| Best Sellers Rank | #7,866 in Toys & Games ( See Top 100 in Toys & Games ) #292 in Board Games (Toys & Games) |
| Customer Reviews | 4.4 4.4 out of 5 stars (4,098) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 8.6 ounces |
| Item model number | 692698 |
| Language | English |
| Manufacturer | Thames & Kosmos |
| Manufacturer recommended age | 12 years and up |
| Product Dimensions | 5.1 x 1.7 x 7.1 inches |
| Release date | August 21, 2018 |

## Images

![Exit: The Abandoned Cabin - Kennerspiel Des Jahres Winner, Card-Based Family Escape Room Game for 1-4 Players, Ages 12+, Blue - Image 1](https://m.media-amazon.com/images/I/818EH6iwNZL.jpg)

## Questions & Answers

**Q: Is there a way not to mark or tear the game pieces so it might be re-used? Say if you resorted to a paper pad or something?**
A: Yes! I've played The Abandoned Cabin and Secret Lab and it's possible even without copying some parts. Sometimes it just makes some riddles harder to solve, sometimes you may need extra materials (something transparent to draw on, paper and some time to make game component). The color printer will be the best option. But all this will divert attention from the game, and can slightly spoil the impression. So better play it as it designed, it's worth it.P.S. Sorry for my English

**Q: Can you play this work a group of teens split into teams?**
A: I wouldn't suggest it. With two small groups maybe but you'll have to make copies of everything. There are many other escape room type games out there that may work with what you're asking but this is not a great choice for it.  Go to Boardgame Geek website and do a search there for suggestions.

**Q: Trying to think of something fun for two colleagues and myself to play instead of a lame ice-breaker. Would three 30-ish year olds have fun? Too easy?**
A: Two of us 60+ year olds played with two early 30's players and they did way better than we did! It was a lot of fun and something different from a board or card game. This game was rated "medium" and wasn't too easy or too hard. The 30's players loved it so much, they ordered 3 more different scenarios. I say give it a try!

**Q: Viene con instrucciones en español?**
A: https://www.amazon.com.mx/Exit-caba%C3%B1a-Abandonada-En-Espa%C3%B1ol/dp/B074H77NCM/ref=sr_1_4?__mk_es_MX=%C3%85M%C3%85%C5%BD%C3%95%C3%91&keywords=EXIT%3A+El+Juego&qid=1579123257&sr=8-4

## Customer Reviews

### ⭐⭐⭐⭐⭐ A great game if you are logical; not so much fun if you aren't
*by D***E on November 19, 2018*

Background of the reviewer: Middle-aged mom with years of experience in the Pokemon TCG competitive community. I am a casual gamer who mostly plays with my family (Catan, Ticket to Ride, Fluxx, Pandemic) or Solo Marvel Legendary. Always looking for new gaming opportunities. Experience with Escape Room Games: This is my first purchase of and experience with a table-top escape room game. I purchased this after reading multiple BGG reviews of all of the currently available escape room games. I have not done any live escape room experiences. Out of the box: The instructions are super explicit about not examining the included materials. The box contains a plastic wrapped set of cards, a cardboard decoder, three “strange” items, a book and a rule book. The instructions are very clear in guiding players through setting up the game without accidentally revealing any information that would ruin the experience. Everything is very well-constructed and a good value for the price. It was very easy to get the game started. The other suggested materials were pencils with erasers, a pair of scissors and some paper. How hard is this to play? The directions are very clear and easy to understand, and we quickly got the hang of trying different things, talking things over, and thinking outside of the box as much as we could. The game is very well constructed and all of the components work well together. My wife and I found the puzzles extraordinarily challenging. The suggested playing time is 60-90 minutes and after two hours we were not even halfway done. We got the first riddle, but then had to use one clue on the second riddle, 2 clues on the third and could not solve the fourth. Despite how hard this was for us, it was still fun as we had some “ah-ha we got it” moments, only to realize we did not. The clues we did reveal showed us that were on the right track multiple times, but just couldn’t quite bring it home. Interestingly, each time the clue showed us how close we had come, we eagerly moved to the next riddle thinking that it would be the turning point for us. (it never was) We are clearly not of the ilk that finds success at games like this, and in hindsight, neither one of us is into puzzle-solving. We don’t do Suduku, anagrams, or other logic puzzles. I think if we had more brain-stretching experiences like this we would have fared better. We boxed it back up, but fully intend to pull it out again when are refreshed, and maybe have a third person to join in. Even though we have decided this game probably isn’t for us, we will be buying the next one in the series for our 14-year-old son who definitely loves puzzles and challenges like this. What, exactly, are you doing when you play? You are using the provided materials to solve riddles. All of the information you need to solve the puzzles is there, you just need to figure it out. Each riddle you solve “unlocks” the next set of riddles. At first you are solving one riddle, but then move on and have multiple riddles involved. You and the other player(s) are working together to brainstorm ideas of what might work. Each time you think you have it solved, you use the cardboard decoder to check your answer. If you are wrong, you go back to the drawing board. The decoder is very well made and a clever way of guiding you without revealing anything. Recommended number of players: The box says 1-4 players but I think 4 is on the high end. There is not, in my opinion, enough to keep 4 people occupied. I think this would be a great date night activity (if the couple are a lot more logical than my wife and are), or maybe for three people. I think this could also be played by six people if you used two copies (or photocopied a second set of the book) and agreed to not work ahead of the other players but worked side by side. The book that you are referring to is hard to share with two people, let alone 4, and it’s a crucial part of figuring things out. I also question the 12+ age rating. I am not sure a group of 12-year-olds could figure this out without an adult involved, but others may disagree. Once my 14 year old plays the next one in the series (after Christmas) I can update my thoughts. Replayability: This is a consumable game -- components of the game are marked or destroyed as part of the play. Also, once you solve the riddles there is no point in re-playing it. When my wife realized it was not re-playable she was at first confused. Why did I buy a game that we would just throw away when we were done with it. Once I explained that it cost less than a movie ticket (I got it on sale for $10), and this was our date night activity, it made more sense to her. Final thoughts: Although this ended up not being the type of game I think we would play again (we’ll stick to Pandemic and Marvel), I do not regret the purchase in the least. I would highly recommend this to those who: enjoy logic puzzles; are creative problem solvers; have a fairly high frustration tolerance; are interested in stretching their mental muscles. It is extremely well-made, clever (at least as far as we were able to proceed), and a great experience for a good price-point. If you are considering purchasing an escape room table top game (or dropping the big bucks for a live experience), I would suggest this as a good entry game. If you enjoy it, you can consider the more expensive options out there. If, like us, it’s not your cup of tea you are out less than $15.

### ⭐⭐⭐⭐⭐ Two hours of escape room puzzle solving fun!
*by S***S on July 18, 2018*

These guys have developed a great system of puzzles, answers, and clues to let you tailor the difficulty to your own group or level of persistence. This is the second “Exit” series box I have played, the first was the pharaohs tomb. Both were great fun with a variety of twists and turns in the puzzles. You start the game by reading the brief introduction and taking out of the box only the items you are told. One by one you collect the clues, unlock new items and puzzles, and by the end you have used everything in the game. There are a couple items in each box you don’t get for quite a while, but seeing them doesn’t give anything away. Figuring out how to use them is the trick. New areas are shown in the main booklet and on cards you get for solving puzzles. Read carefully, look closely, and try to think outside the box or you will never escape the escape room in a box. Trying to beat the clock without using the included HINT cards may be impossible. I recommend these games without hesitation. Great series. Once you try them you will recommend them to others. Yes these are use-once games. And underpriced for the fun and sense of accomplishment you will get from completing a well designed escape room experience at your own game room table in the safety of your own home. Note: to be clear, you can actually pause or stop playing at any time, the peril is strictly fictional. ;)

### ⭐⭐⭐⭐ Fun date night in!
*by H***T on August 13, 2025*

We enjoyed this one! Not too hard and we were able to complete it in the time allotted

## Frequently Bought Together

- Exit: The Abandoned Cabin - Kennerspiel Des Jahres Winner, Card-Based Family Escape Room Game for 1-4 Players, Ages 12+
- Thames & Kosmos EXIT: The Enchanted Forest| A Kosmos Escape Room Game in a Box| Family Friendly, Card-Based at-Home Escape Room Experience for 1 to 4 Players, Ages 12+ , Black
- EXIT: The Game - The Hunt Through Amsterdam | Escape Room |Co-op Games | 1+ Players |Ages 5-7| Brainteasers |Art Heist | Ages 12+

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*Product available on Desertcart New Zealand*
*Store origin: NZ*
*Last updated: 2026-01-26*