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The HiLetgo ILI9341 2.8" SPI TFT LCD Display Touch Panel offers a sharp 240x320 resolution with 262K color depth, powered by an a-Si TFT active matrix and ILI9341 driver IC. Designed for professional-grade embedded projects, it supports both 3.3V and 5V logic levels and includes a PCB with power supply IC and SD interface, ensuring easy integration and reliable performance.
| Manufacturer | HiLetgo |
| Part Number | 3-01-1433 |
| Item Weight | 1.94 ounces |
| Package Dimensions | 4.02 x 3.94 x 0.87 inches |
| Item model number | 3-01-1433 |
| Is Discontinued By Manufacturer | No |
| Size | 2.8" SPI TFT LCD Display |
| Color | Red |
| Material | FR4 |
| Voltage | 5 Volts |
| Item Package Quantity | 1 |
| Batteries Included? | No |
| Batteries Required? | No |
I**N
ILI9341
Hi quality and great for price. Connection is a little bit complicated but working great for projects (game console, LVGL and etc)
K**K
Works with Teensy 3.2 or Arduino - here's how
I love these displays and use them on all my projects. I've bought about 8 so far and can get them to work with either Teensy 3.2 or an Arduino Nano. For operation with a Teensy 3.2 1. use the <ILI9341_t3.h> from the PJRC--and this lib is very fast connect directly 2. for touch use "UTouch.h" 3. for SD I use <SdFat.h> 4. no level shifters needed 5. you may need to solder J1 (I do on all my displays) 4. if you want to use SD, remove the resistors R1, R2, R3 and solder 0 ohm resistors For operation with Auduino Nano 1. use the <Adafruit_ILI9341.h> 2. for touch use "UTouch.h" 3. for SD I have yet to get an SD to work with graphics due to not enough memory 4. no level shifters needed 5. you WILL need to solder J1 (I do on all my displays) EDIT as of 12/29/2019 Usage with Arduino connect as usual but power your Arduino with 3.3 volts (just connect 3.3 to the 5V pin on the arduino). Alternatively you can put a 1K series resistor on all pins to drop the voltage going to the unit (and power with 3v3). THESE UNITS WILL NOT WORK IF POWERED WITH 5 AND IF THE SIGNAL LINES ARE 5 VOLTS. update 2/2/2022 tips on usage to get everything working on a teensy 4.0 (or 3.2) /* This simple program will test 1) the display, 2) the SD card, 3) the touch screen, 4) ability to readPixel The readPixel is only supported by some display drivers like the ILI9341_t3 driver, there is a PrintScreen.h utility that will let you save your screen to a BMP file and draw the file if readPixel fails try to adjust speeds above. It's possible the display MISO is not tri state and will basically own MISO where other devices can't use it. If so, you will need some external buffer magic If using display with Teensy (3v3) solder J1, replace R1, R2, R3 with 0 ohm pin connections Display MCU VCC 3v3 GND GND CS 10 RESET 3v3 If white screen 1) 8 or 2) use series 1K0 and 10uf to GND to slow charge DC 9 MOSI 11 SCK 13 LED 3v3 or connect to analog pin and use analogWrite(x) to fade brightness MISO 12 T_CLK 13 T_CS 0 T_DIN 11 T_DO 12 T_IRQ 1 SD_SCK 13 SD_MISO 12 SD_MOSI 11 SD_CS A3 (other digital pins may work, read data sheet for what pins support CS) */ #include "ILI9341_t3.h" // high speed display that ships with Teensy #include <XPT2046_Touchscreen.h> // touch driver for a TFT display #include <SdFat.h> #include <SPI.h> #define CS_PIN 10 #define DC_PIN 9 #define T_CS 0 #define T_IRQ 1 #define SD_CS A3 int BtnX, BtnY; // you know the drill ILI9341_t3 Display(CS_PIN, DC_PIN); XPT2046_Touchscreen Touch(T_CS, T_IRQ); TS_Point TouchPoint; SdFat sd; SdFile dataFile; void setup() { Serial.begin(9600); while (!Serial) {} Serial.println("Starting..."); // start the dispaly Display.begin(); Display.setRotation(1); // depending on your exact display getting touch + SD + display working // you may need to adjust the clock speed // default is 30 mhz but you may need to slow to 10000000 or set to as high as 100000000 //Display.setClock(20000000); // start the touch Touch.begin(); Touch.setRotation(1); // start the SD card // depending on your sd card and display, you may need to slow the sd card clock // I find 20 mhz to be pretty reliable bool SDStatus = sd.begin(SD_CS, SD_SCK_MHZ(20)); //bool SDStatus = sd.begin(SD_CS); // test SD and write something if (SDStatus) { Serial.println("SD OK"); dataFile.open("Test.txt", FILE_WRITE); dataFile.print("This is a test"); dataFile.close(); } else { Serial.println("SD failed"); } // test display Display.fillScreen(ILI9341_BLUE); Serial.print("Color of pixel (10,10): "); Serial.println(Display.readPixel(10, 10)); delay(4000); Display.fillScreen(ILI9341_BLACK); } void loop() { if (Touch.touched()) { TouchPoint = Touch.getPoint(); BtnX = TouchPoint.x; BtnY = TouchPoint.y; // consistency between displays is a mess... // this is some debug code to help show // where you pressed and the resulting map // x = map(x, real left, real right, 0, width); // y = map(y, real bottom, real top, 0, height); // tft with black headers, yellow headers will be different BtnX = map(BtnX, 3700, 300, 0, 320); BtnY = map(BtnY, 3800, 280, 0, 240); // Serial.print(", Mapped: "); // Serial.print(BtnX); // Serial.print(","); // Serial.println(BtnY); Display.fillCircle(BtnX, BtnY, 3, ILI9341_RED); // delay(5); } }
R**R
Great value and works well
The display is bright and the colors are well defined. The model I received has a transistor to control the back light LED which is handy if you want to control it from code. It also has the touch screen overlay oriented so the X, Y coordinates align with the LCD display coordinates. It came with a handy white stylus. I bought a similar ILI9341 and it lacked the stylus, the transistor and the overlay orientation was reversed. The SPI pins are broken out separately for the touchscreen and the LCD which is useful because they run at very different speeds. The LCD works well at 50 MHz which is great for fast drawing, but the touchscreen produced errors at speeds exceeding 1 MHz. The touchscreen overlay is resistive. Unlike a modern phone, it requires a very firm press such as with a stylus or your finger tip to get accuracy.
B**M
Great, and it is slow, BUT you can do partial refreshes
Works great. As others have mentioned it's slow doing a full screen refresh. However, it does support doing partial updates, which are significantly faster. For example, using the Adafruit Python Driver, you can call the image function and give it just part of the screen you want to update. This is nearly instantaneous, and has worked well for me.
T**.
Use buffer gates as level shifters for longer connection distances
These inexpensive TFT touchscreens work well once you learn what works and what doesn't. I recommend using level shifters (if using an Arduino) to decrease all OUTGOING DATA SIGNALS from 5V to 3.3V. The MISO / T_DO INCOMING DATA from TFT to Arduino does not need to be shifted up to 5V since Arduinos recognize voltages over 2.5-3.0V as HIGH. In order to allow further distance (longer connections) from Arduino to TFT, I had to scrap the bidirectional TXS0108E level shifters that are commonly used and switch to SN74AHCT125 buffer gates. These shift voltage unidirectionally (5V to 3.3V -- which is all that is needed) and are much quicker and output more amperage to overcome capacitance in the wires, allowing much longer distances between Arduino and TFT--great for SPI communication. Also, Vcc and LED voltage to TFT can be 5V, but all data signals should be 3.3V. Once I scrapped the bidirectional level shifters and went to the buffer gates, my connection distance increased from only 6-8 inches to over 30 inches.
C**R
Works fine once you get past a few gotchas
Let me state, it works, it works as expected and I like the display. Let me get you over a couple of gotchas. First off, no joke on the 3.3V logic. You can't use an UNO for testing, it just doesn't work. I can think of a chipset I haven't been able to cheat it but 5V = doesn't function (worked fine after I switched processors, I didn't cook mine). I got mine working on an Arduino MKR. I tied reset to the MKRs VCC, I plugged the display VCC into the 5V pin. I used the Adafruit ILI9341 library and the display test ran after I look the "LED" pin and tied it to pin 6 and did the told digitalWrite(6, HIGH); on the top line of setup();. I then tested the touch screen with the XPT2046 library, there is only one out there from memory. One note... the MISO/MOSI lines are NOT connected as some online walkthroughs state... so you'll need to switch wires over for bench testing. I used the example with IRQ and put my CS on pin 5 and IRQ on pin 4. The sensitivity of the display matched my expectations for a resistive touch screen (vs capacitive). For the hassle I prefer the Adafruit version but with a little extra effort it's worth the lower cost.
A**Y
You need a lot of wires and 3.3V
This thing pretty much does everything. Very nice graphics and reasonable touch. For the money, can't be beat. I've only used a logic level shifter to 3.3V with this. Everything works fine when you use it. Pins of interest: CS is Chip Select (user defined) Reset is Reset (user defined) DC is DC (user defined) MOSI is MOSI SCK is the Clock LED ties to VCC (3.3v) MISO is MISO The Touch Screen is simpler The SD Card slot need to have posts soldered Otherwise, very good value. Works great. Use the Adafruit ILI9341 library for the LCD. Use the Adafruit STMPE610 for the touchscreen Use the SD library for the SD card
B**1
It gets the job done
The display itself works fine. Touch screen is responsive and there were no dead pixels. However.. The difference in quality between this display and their 2.2" display is night and day. The 2.2" is much brighter, more vibrant with incredible viewing angles. This 2.8" is the complete opposite. Viewing angles are non existent, washed out colors, and relatively dim compared to its little brother. This would be a real winner if it was built like it's 2.2" counterpart. As much as I want to like it, I just can't recommend this 2.8" display. (yes, I know I still have the plastic covers on the screen. Yes, it was still just as bad when I took it off)
Trustpilot
1 day ago
2 months ago