---
product_id: 53976837
title: "Foundations of Game Engine Development, Volume 1: Mathematics"
price: "$176"
currency: NZD
in_stock: true
reviews_count: 13
url: https://www.desertcart.nz/products/53976837-foundations-of-game-engine-development-volume-1-mathematics
store_origin: NZ
region: New Zealand
---

# Foundations of Game Engine Development, Volume 1: Mathematics

**Price:** $176
**Availability:** ✅ In Stock

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- **What is this?** Foundations of Game Engine Development, Volume 1: Mathematics
- **How much does it cost?** $176 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.nz](https://www.desertcart.nz/products/53976837-foundations-of-game-engine-development-volume-1-mathematics)

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## Description

Buy Foundations of Game Engine Development, Volume 1: Mathematics 1 by Lengyel, Eric (ISBN: 9780985811747) from desertcart's Book Store. Everyday low prices and free delivery on eligible orders.

Review: Very useful guide/info for rasterized render engines! - Incredible book! Loved all the algebra and the break down of variables, integers, and float values, excelent book for somone who just want to understand how render engine in games work that being a rasterized render engine as a posed to raytraceing which is not covered in this book but trust me 1 step at a time is better.
Review: Great for practitioners - A dense yet intuitively presented guide to some of the trickiest bits of vector math one is likely to come across during game development, with a brief but fascinating discursion into Lengel’s real passion — geometric algebra — at the end. I suspect an aspiring game developer would get fatigued quickly by this book. It would not make a good introduction to the math involved in games. This is a great book for people who regularly *use* vector math, but want to really *understand* it at a deeper level.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | 189,340 in Books ( See Top 100 in Books ) 375 in Software Design & Development 379 in Computing & Internet for Professionals 1,023 in Computing & Internet Programming |
| Book 1 of 2  | Foundations of Game Engine Development |
| Customer reviews | 4.7 4.7 out of 5 stars (242) |
| Dimensions  | 19.05 x 1.19 x 23.5 cm |
| Edition  | 1st |
| ISBN-10  | 0985811749 |
| ISBN-13  | 978-0985811747 |
| Item weight  | 422 g |
| Language  | English |
| Print length  | 200 pages |
| Publication date  | 11 Sept. 2016 |
| Publisher  | Terathon Software LLC |

## Images

![Foundations of Game Engine Development, Volume 1: Mathematics - Image 1](https://m.media-amazon.com/images/I/41Z1cD3wgVL.jpg)
![Foundations of Game Engine Development, Volume 1: Mathematics - Image 2](https://m.media-amazon.com/images/I/41gNMp64KVL.jpg)
![Foundations of Game Engine Development, Volume 1: Mathematics - Image 3](https://m.media-amazon.com/images/I/61+IvKe2ijL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Very useful guide/info for rasterized render engines!
*by A***T on 28 May 2025*

Incredible book! Loved all the algebra and the break down of variables, integers, and float values, excelent book for somone who just want to understand how render engine in games work that being a rasterized render engine as a posed to raytraceing which is not covered in this book but trust me 1 step at a time is better.

### ⭐⭐⭐⭐⭐ Great for practitioners
*by B***N on 11 September 2022*

A dense yet intuitively presented guide to some of the trickiest bits of vector math one is likely to come across during game development, with a brief but fascinating discursion into Lengel’s real passion — geometric algebra — at the end. I suspect an aspiring game developer would get fatigued quickly by this book. It would not make a good introduction to the math involved in games. This is a great book for people who regularly *use* vector math, but want to really *understand* it at a deeper level.

### ⭐⭐⭐⭐⭐ The last chapter - advanced algebra - delves into things like why the cross product is defined like it is
*by A***R on 4 April 2017*

As a game technology student, this book has helped me a lot in creating a math library from scratch, and also in a deeper understanding of linear algebra. The last chapter - advanced algebra - delves into things like why the cross product is defined like it is, and why determinants are defined like they are. The book generally gives clear logic of where proofs and concepts come from, and it provides great illustrations of these concepts. Overall, this book has given me a better intuition on the mathematics behind game engines.

## Frequently Bought Together

- Foundations of Game Engine Development, Volume 1: Mathematics
- Foundations of Game Engine Development, Volume 2: Rendering
- Game Programming Patterns

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*Product available on Desertcart New Zealand*
*Store origin: NZ*
*Last updated: 2026-02-20*