







🧩 Unlock emotional mastery with every card dealt!
Don't Go Bananas is a CBT-based card game designed for kids aged 6-12 to identify, analyze, and manage five strong emotions through interactive, semi-cooperative play. Ideal for both home and classroom use, it supports social skill development and emotional intelligence with adaptable difficulty levels, endorsed by educators and therapists alike.










| ASIN | B07GYRDRX8 |
| Best Sellers Rank | #15,175 in Toys & Games ( See Top 100 in Toys & Games ) #521 in Board Games (Toys & Games) |
| Customer Reviews | 4.3 4.3 out of 5 stars (1,817) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4.6 ounces |
| Item model number | DVR-DGB |
| Manufacturer | da Vinci's Room |
| Manufacturer recommended age | 6 - 12 years |
| Product Dimensions | 5.13 x 0.69 x 3.63 inches |
A**R
Excellent product
Excellent product for therapy sessions with young patients! I use this daily!
F**.
Cute Engaging Game
I got this for my behavior and social skills class and the students love earning time to play this game! I love that its not only engaging for kids, but also perfect for many of the topics we cover. I will say it does take some higher level reading, so if your kiddos are still at a lower reading level they will need assistance playing; It is ideal for a small-group setting. The rules of the game can also take some time getting used to, between both children and adults, however, I don’t feel as though it is any more difficult than other card games. Overall, it makes the teachers and students a little happier, so I would say it is a win!
C**.
A great little card game to introduce CBT to kids
I am a mental health therapist and I bought this as a fun way to increase CBT skills for kids. My clients love it as well as my own kids. I have parents that take pictures of the box and order it themselves while in session. The game is quick, easy, and fun. I wish there were a few cards that included actual coping skill ideas In the mix.
A**R
Great product!
This is a great game to get children engaged in conversation about feelings and their response to feelings. It's competitive enough to keep them engaged while not being too intense to focus on processing feelings. Highly recommend!
A**R
Good introduction to CBT in game play
I’ve used this a handful of times with children and young teens in therapy. The game rules are a bit vague and the functionality of the game isn’t great. The questions are repetitive. But it’s a good intro to CBT through game play.
B**Y
Great game
Great game for young children having difficulty expressing and coping with feelings
E**N
Love this game
Fun way to get kids talking. Kids love the game part and fun pictures, which takes pressure off of counseling
M**Z
Great therapy tool
I am a MFT intern. I played the game with my nine year old at home to get familiar with it and he loved it. I work with a lot of kids and cannot wait to use them with them as well.
S**C
After looking through the deck and how the game would be used, it's immediately apparent that this just wouldn't work for any child from whom direct conflict causes distress, which in many cases is that causer of the visible "strong emotions" with which this games seeks to assist. CBT can be useful for the right person in the right context. This game however is simply too confrontational, more akin to aversion therapy wherein the child is repeatedly forced to face the things that causes distress until, hopefully, they become immune to it. Wholly unsuitable for asd/pda and therefore returned to amazon.
J**E
Great game for helping kids talk about their feelings. I use at school
Trustpilot
3 weeks ago
1 month ago