---
product_id: 87270946
title: "Resident Evil 2 (PlayStation 4)"
brand: "capcom"
price: "$90"
currency: NZD
in_stock: true
reviews_count: 8
category: "Capcom"
url: https://www.desertcart.nz/products/87270946-resident-evil-2-playstation-4
store_origin: NZ
region: New Zealand
---

# Dual campaigns for Leon & Claire 4K photorealistic RE Engine visuals Real-time reactive zombie gore Resident Evil 2 (PlayStation 4)

**Brand:** capcom
**Price:** $90
**Availability:** ✅ In Stock

## Summary

> 🧟‍♀️ Survive the nightmare. Own the legend.

## Quick Answers

- **What is this?** Resident Evil 2 (PlayStation 4) by capcom
- **How much does it cost?** $90 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.nz](https://www.desertcart.nz/products/87270946-resident-evil-2-playstation-4)

## Best For

- capcom enthusiasts

## Why This Product

- Trusted capcom brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Endless Replayability & Content:** Multiple difficulty modes, ‘new game+’ options, and free DLC keep the nightmare fresh and your adrenaline pumping for 50+ hours.
- • **Next-Level Realism & Atmosphere:** Powered by Capcom’s RE Engine, enjoy stunning 4K visuals and dynamic lighting that plunge you into the eerie corridors of Raccoon City Police Department.
- • **Two Distinct Playable Campaigns:** Experience survival horror from Leon’s rookie cop perspective or Claire’s desperate search, doubling your gameplay immersion.
- • **Strategic Combat & Puzzle Solving:** Every bullet counts against gruesome zombies with realistic damage effects, while intricate puzzles unlock new areas and secrets.
- • **Innovative Over-the-Shoulder Camera:** Modernized controls and camera angles heighten tension and precision, redefining classic survival horror gameplay for today’s player.

## Overview

Resident Evil 2 for PlayStation 4 is a critically acclaimed reimagining of the 1998 survival horror classic, rebuilt from the ground up with Capcom’s RE Engine delivering breathtaking 4K photorealistic graphics. Featuring two separate campaigns for Leon S. Kennedy and Claire Redfield, the game combines modernized over-the-shoulder controls with intense combat, realistic zombie gore, and challenging puzzles. With extensive replayability, multiple difficulty settings, and free DLC content, it offers over 50 hours of immersive gameplay that keeps both new players and longtime fans hooked.

## Description

Product Description GAME OVERVIEW The genre-defining masterpiece Resident Evil 2 returns, completely rebuilt from the ground up for a deeper narrative experience. Using Capcom's proprietary RE Engine, Resident Evil 2 offers a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-poundingly immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes from the original game. The nightmares return reimagined for the PlayStation4, Xbox One and PC. In Resident Evil 2, the classic action, tense exploration, and puzzle solving gameplay that defined the Resident Evil series returns. Players join rookie police officer Leon Kennedy and college student Claire Redfield, who are thrust together by a disastrous outbreak in Raccoon City that transformed its population into deadly zombies. Both Leon and Claire have their own separate playable campaigns, allowing players to see the story from both characters' perspectives. The fate of these two fan favourite characters is in players hands as they work together to survive and get to the bottom of what is behind the terrifying attack on the city. Will they make it out alive?. Box Contains Blu ray disc

Review: MORE EVIL THAN EVER BEFORE! - Resident Evil 2 is a reimagining of the classic 1998 Survival horror game, set in the location of Raccoon City which - following the events of the first Resident Evil game - now finds itself completely overrun by the hordes of the undead. As before, you can play the game from one of two perspectives, that of either Leon S Kennedy or Claire Redfield, both of whom are unfortunate enough to find themselves caught up in the apocalyptic events, Leon because it is his first day on the job as a Raccoon City police officer, and Claire because she is desperately trying to find her brother Chris. Like in the original, each character has a different campaign from the other as they tackle the zombie menace from opposite perspectives. Some of the areas that are open to Leon will not be for Claire, and vice versa. Each character also has a very different arsenal of weapons to the other, meaning that their style of play is distinct. It took me about 8 hours complete my first play through. In truth your second play through will probably take less time as you are able to breeze through those parts of the game that are identical for both Leon and Claire, but with 'new game+' options for both characters (which will be slightly different from your original play through's), there is plenty of incentive to play through a couple of times with each character, meaning you have here a game that has a great deal of replayability, well in excess of twenty hours worth of game play, and provides plenty of value for your money. Your adventure as either character starts on the road outside the city limits at an abandoned gas station in a short scene that effectively acts as a game tutorial. Here you will learn how character and camera movement operates, aiming and shooting works, and how to use your inventory and use various items. The game effectively drip feeds you further tutorials as you proceed so you never feel at a loss with regards what to do or how things work. From this very first scene it's immediately obvious just how good the visuals are. Characters are extremely realistic looking, so much so that in cut scenes you can seemingly see every skin pore, hair, and bead of sweat! Character movement is fluid and natural, and the use of lighting and shadows makes every part of the game scary and foreboding. Sound is also very good. The voice talent is excellent and scenes are well scripted - no more corny 'master of unlocking' lines or anything like that! As you traverse the dark corridors of the Raccoon City Police station and other locations, rain will batter the windows, steam will vent from broken valves, water will drip from overhead pipes, and the sound of the dead is never far away, all of which creates a very palpable feeling of dread at almost every turn. Controls are similar to those that fans of the franchise have been using since Resident Evil 4. The left stick moves your character, whilst the right stick operates the camera. There are no fixed camera angles unlike the very early Resident Evil games, and this method helps to increase the sense of anticipation as you are forced to frantically search every corner and shadow for threats rather than have the entire room laid out for you to see. The left trigger readies your weapon, whilst the right trigger is used to discharge it. The left shoulder button readies secondary weapons such as the knife. The keypad is used to interact with items, reload your weapons, and access your inventory and other menus. It's all very fluid and ergonomically designed. In terms of story, as I mention at the top of the interview this is a reimagining of the classic original game rather than a simple remake. Whilst the broad strokes of the storyline and most of the characters remain the same (and you will still meet the likes of Ada Wong, Sherry Birkin, and Marvin along the way), the fine details are quite different, so even if your memory is good enough to recall every detail of a game you probably last played twenty years ago, this one should feel almost entirely new and fresh to you. The way the game is laid out is also almost entirely different from the original. You still start out on the streets of the city desperately trying to find your way to the assumed safety of the Police Department, although sadly you do not have a run-in with an unfortunate gun store owner at this time (but who knows what might happen later!) The vast majority of the game as before is set within the confines of the Police station and the secret underground Umbrella laboratory,however other than certain key areas - such as the main entrance hallway of the Police station for example - the rest of the game map is almost completely dissimilar from what you would have seen before. You will still find all of the kinds of things you would expect from the Police station, but the layout of the landscape is pretty much entirely different from before. The objective of the game is still to escape with your life, and you will of course still find yourself embroiled in a conspiracy of epic proportions, but at the start you will find yourself restricted to one small part of the map and are required to solve a series of small puzzles or mysteries in order to proceed to other areas. As is tradition, these puzzles are always of the 'find hand crank/find I.D card/find diamond key/find 3 x medallions' variety. Whilst looking for key mission items you will also find a variety of useful inventory items to help you keep the hordes at bay. These range from simple ammunition for your weapons, heavier weaponry such as the shotgun or grenade launcher, special weapons such as flash bang and fragmentation grenades, to components that make your existing weapons more deadly or effective (such as the extended pistol magazine). The game sees the return of the well known 'herb' method of healing injury and poison (as well as the usual first aid sprays), but also the use of the 'gunpowder' system of producing ammunition, which didn't appear in the original version of this game (not being first introduced until Resident Evil 3). As usual one of the best things about any Resident Evil game are the monsters that you have to face along the way, and this game doesn't disappoint. All of the favourites are there, from the ubiquitous zombie (no more mutated Spanish or African villagers!), dogs, and lickers, and you will also find yourself stalked by returning key characters such as the monstrous William Birkin and mysterious Mr X. Combat has become more detailed than ever before. I recall my shock and excitement in the first version of this game when I blew a zombie in twain with a shotgun, and the top half continued to crawl towards me. In this new game however you can blow all sorts of parts off zombies. Of course the best way to put a zombie down for good is a head shot, but you can shoot their arms off, or knee cap them to send them sprawling to the floor - and yes - blow them in half with a shotgun if you like! Combat is not without it's problems however. The main frustration I have with it - in fact probably the main frustration with the entire game - is just how difficult it is to put down the average zombie and make sure it stays down for good. One would think that a good single shot from a pistol to the centre of the forehead should be enough, but I have had zombies that have literally taken seven or eight shots to the cranium to permanently kill, which is just ridiculous! It is the case that a hit to a superficial part of a zombies head such as the jaw will result in quite realistic cosmetic, non-fatal damage (I've had zombie with their entire faces blow off still shuffling towards me), but I've frequently seen zombies take a couple of hits to the brain pan, fall down, get back up, take a couple more hits, fall down, and get back up again! A lot of the time they will lay there seemingly dead (again) and not react at all to your presence when you walk over them, but then be back on their feet when you exit and return to the room a couple of minutes later! My advice: If you see a corpse lying on the floor, give it a poke with your knife to make sure it really is just a corpse! Ammunition is never in plentiful supply and you'll always want to make your shots count because of it's scarcity, so it's extremely frustrating to time and time again hit a zombie right in the sweet spot only to see it shrug it off or get back up for another go at you! Other weapons such as the Magnum, Shotgun, and Grenade Launcher seem as deadly as ever, but the standard pistol is VERY under powered, and sadly it's this weapon that you're going to find yourself relying on for the vast majority of your killing. Zombies are also very, very difficult to hit at all, despite their generally slow movement, as they sway and loll back and forth, and even more difficult to lay a head shot on - let alone half a dozen head shots - so my recommendation for non-hardcore gamers who are looking to enjoy rather than be frustrated by the experience of playing is to go with the 'assisted' game mode that offers a degree of auto-targeting. Camera angles can also make it very tricky fighting off enemies. This is partly by design as the game creators needed a way to make the standard, slow moving zombie more scary and intimidating and thus designed it so that they will attack when, and from a direction that made them scarier and more difficult to anticipate. It's not uncommon however to find yourself backed into a dark corner and hopelessly spinning your cross hair around, trying to properly focus on an enemy without success, especially in darker areas and especially against faster moving enemies like dogs and lickers. The key to success then is positioning and to always try to ensure you have safety at your back, a long, clear line of fire to your front, and a way out if you need it. Despite these frustrations, Resident Evil 2 is still a terrific gaming experience that will be as exciting for new people who have come to the franchise as it will be for those like myself who are revisiting this game after a two decades long period of absence. It's great to see the franchise return to Raccoon City and it's traditional roots, and there's nothing here that's so bad it would force me to offer the game anything less than the maximum five star review. Recommended!
Review: Very refreshing - It's incredibly unusual these days for a game to come with so much content without having to pay extra for it afterwards. Resident Evil 2 is an incredibly tense and claustrophobic horror game, with impressive graphics and satisfying combat and puzzles. It features two playable characters, each with their own playable scenario, as well as a remixed 'second run' for each upon completion which varies some item and enemy placements, and unlocks the 'true' ending of the game. I have had a lot of fun and to date have clocked over 50 hours of play over its multiple difficulties while attempting to unlock all the bonus content and just enjoying the experience of replaying for the sake of it. There are additional short modes with some unique characters available as reward for completion, as well as a host of free downloadable content, which admittedly varies wildly in quality. The core experience though is great and well worth the money. There is also some paid dlc which pays homage to the original (this is a remake of a game from the late 1990s - things like a soundtrack swap) but this is all inexpensive if you're interested in picking them up from the Playstation shop online. Ultimately, I loved this game and the amount of content has kept me coming back for more long after purchase.

## Features

- A spine-chilling reimagining of a horror classic - Based on the original PlayStation console release in 1998, the new game has been completely rebuilt from the ground up for a deeper narrative experience
- A whole new perspective - New over-the-shoulder camera mode and modernized control scheme creates a more modern take on the survival horror experience and offers players a trip down memory lane with the original gameplay modes from the 1998 release
- Terrifyingly realistic visuals - Built on Capcom's proprietary RE Engine, Resident Evil 2 delivers breathtakingly photorealistic visuals in 4K whilst stunning lighting creates an up-close, intense and atmospheric experience as players roam the corridors of the Raccoon City Police Department (RPD)
- Face the grotesque hordes - Zombies are brought to life with a horrifyingly realistic wet gore effect as they react in real time taking instant visible damage, making every bullet count
- Iconic series defining gameplay - Engage in frenzied combat with enemies, explore dark menacing corridors, solve puzzles to access areas and collect and use items discovered around the environment in a terrifying constant fight for survival
- See favorite characters in a whole new light - Join rookie police officer Leon S. Kennedy on his first day in the job and college student Claire Redfield, who is searching for her brother amidst a terrifying zombie epidemic
- Step into the rookie shoes of both heroes - Enjoy separately playable campaigns for both Leon and Claire, allowing players to see the story from both characters' perspective

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN  | B07K3964VS |
| Best Sellers Rank | 1,879 in PC & Video Games ( See Top 100 in PC & Video Games ) 76 in PlayStation 4 Games |
| Customer reviews | 4.6 4.6 out of 5 stars (6,348) |
| Is discontinued by manufacturer  | No |
| Item model number  | 5055060946121 |
| Language  | English |
| Product Dimensions  | 1.7 x 0.1 x 1.4 cm; 80 g |
| Rated  | Ages 18 & Over |
| Release date  | 25 Jan. 2019 |

## Images

![Resident Evil 2 (PlayStation 4) - Image 1](https://m.media-amazon.com/images/I/815E3QgvjWL.jpg)

## Available Options

This product comes in different **Platform For Display, Edition** options.

## Questions & Answers

**Q: Why is this game so much more expensive than some of the other retailers? Come on Amazon sort yourselves out.**
A: I know I remember when Amazon used to be £10-£15 cheaper on games etc than the high street, they are barely 3-5 these days sometimes the same, I think we should start supporting our local shops more again

**Q: can I change the language in Italian ?**
A: Yes voice and display language

**Q: I want to get into this series of games is it best to start with resident evil 2??**
A: Hello, Resident Evil 2 is the first of the re-makes, from 2019. After that there is Resident Evil 3, re-made in 2020. I would recommend the re-makes first so yes I would say this is the best game to start with.

**Q: How long will I play Ada for? Shes boring me already.**
A: Not very long. Just the one section.

## Customer Reviews

### ⭐⭐⭐⭐⭐ MORE EVIL THAN EVER BEFORE!
*by T***M on 26 January 2019*

Resident Evil 2 is a reimagining of the classic 1998 Survival horror game, set in the location of Raccoon City which - following the events of the first Resident Evil game - now finds itself completely overrun by the hordes of the undead. As before, you can play the game from one of two perspectives, that of either Leon S Kennedy or Claire Redfield, both of whom are unfortunate enough to find themselves caught up in the apocalyptic events, Leon because it is his first day on the job as a Raccoon City police officer, and Claire because she is desperately trying to find her brother Chris. Like in the original, each character has a different campaign from the other as they tackle the zombie menace from opposite perspectives. Some of the areas that are open to Leon will not be for Claire, and vice versa. Each character also has a very different arsenal of weapons to the other, meaning that their style of play is distinct. It took me about 8 hours complete my first play through. In truth your second play through will probably take less time as you are able to breeze through those parts of the game that are identical for both Leon and Claire, but with 'new game+' options for both characters (which will be slightly different from your original play through's), there is plenty of incentive to play through a couple of times with each character, meaning you have here a game that has a great deal of replayability, well in excess of twenty hours worth of game play, and provides plenty of value for your money. Your adventure as either character starts on the road outside the city limits at an abandoned gas station in a short scene that effectively acts as a game tutorial. Here you will learn how character and camera movement operates, aiming and shooting works, and how to use your inventory and use various items. The game effectively drip feeds you further tutorials as you proceed so you never feel at a loss with regards what to do or how things work. From this very first scene it's immediately obvious just how good the visuals are. Characters are extremely realistic looking, so much so that in cut scenes you can seemingly see every skin pore, hair, and bead of sweat! Character movement is fluid and natural, and the use of lighting and shadows makes every part of the game scary and foreboding. Sound is also very good. The voice talent is excellent and scenes are well scripted - no more corny 'master of unlocking' lines or anything like that! As you traverse the dark corridors of the Raccoon City Police station and other locations, rain will batter the windows, steam will vent from broken valves, water will drip from overhead pipes, and the sound of the dead is never far away, all of which creates a very palpable feeling of dread at almost every turn. Controls are similar to those that fans of the franchise have been using since Resident Evil 4. The left stick moves your character, whilst the right stick operates the camera. There are no fixed camera angles unlike the very early Resident Evil games, and this method helps to increase the sense of anticipation as you are forced to frantically search every corner and shadow for threats rather than have the entire room laid out for you to see. The left trigger readies your weapon, whilst the right trigger is used to discharge it. The left shoulder button readies secondary weapons such as the knife. The keypad is used to interact with items, reload your weapons, and access your inventory and other menus. It's all very fluid and ergonomically designed. In terms of story, as I mention at the top of the interview this is a reimagining of the classic original game rather than a simple remake. Whilst the broad strokes of the storyline and most of the characters remain the same (and you will still meet the likes of Ada Wong, Sherry Birkin, and Marvin along the way), the fine details are quite different, so even if your memory is good enough to recall every detail of a game you probably last played twenty years ago, this one should feel almost entirely new and fresh to you. The way the game is laid out is also almost entirely different from the original. You still start out on the streets of the city desperately trying to find your way to the assumed safety of the Police Department, although sadly you do not have a run-in with an unfortunate gun store owner at this time (but who knows what might happen later!) The vast majority of the game as before is set within the confines of the Police station and the secret underground Umbrella laboratory,however other than certain key areas - such as the main entrance hallway of the Police station for example - the rest of the game map is almost completely dissimilar from what you would have seen before. You will still find all of the kinds of things you would expect from the Police station, but the layout of the landscape is pretty much entirely different from before. The objective of the game is still to escape with your life, and you will of course still find yourself embroiled in a conspiracy of epic proportions, but at the start you will find yourself restricted to one small part of the map and are required to solve a series of small puzzles or mysteries in order to proceed to other areas. As is tradition, these puzzles are always of the 'find hand crank/find I.D card/find diamond key/find 3 x medallions' variety. Whilst looking for key mission items you will also find a variety of useful inventory items to help you keep the hordes at bay. These range from simple ammunition for your weapons, heavier weaponry such as the shotgun or grenade launcher, special weapons such as flash bang and fragmentation grenades, to components that make your existing weapons more deadly or effective (such as the extended pistol magazine). The game sees the return of the well known 'herb' method of healing injury and poison (as well as the usual first aid sprays), but also the use of the 'gunpowder' system of producing ammunition, which didn't appear in the original version of this game (not being first introduced until Resident Evil 3). As usual one of the best things about any Resident Evil game are the monsters that you have to face along the way, and this game doesn't disappoint. All of the favourites are there, from the ubiquitous zombie (no more mutated Spanish or African villagers!), dogs, and lickers, and you will also find yourself stalked by returning key characters such as the monstrous William Birkin and mysterious Mr X. Combat has become more detailed than ever before. I recall my shock and excitement in the first version of this game when I blew a zombie in twain with a shotgun, and the top half continued to crawl towards me. In this new game however you can blow all sorts of parts off zombies. Of course the best way to put a zombie down for good is a head shot, but you can shoot their arms off, or knee cap them to send them sprawling to the floor - and yes - blow them in half with a shotgun if you like! Combat is not without it's problems however. The main frustration I have with it - in fact probably the main frustration with the entire game - is just how difficult it is to put down the average zombie and make sure it stays down for good. One would think that a good single shot from a pistol to the centre of the forehead should be enough, but I have had zombies that have literally taken seven or eight shots to the cranium to permanently kill, which is just ridiculous! It is the case that a hit to a superficial part of a zombies head such as the jaw will result in quite realistic cosmetic, non-fatal damage (I've had zombie with their entire faces blow off still shuffling towards me), but I've frequently seen zombies take a couple of hits to the brain pan, fall down, get back up, take a couple more hits, fall down, and get back up again! A lot of the time they will lay there seemingly dead (again) and not react at all to your presence when you walk over them, but then be back on their feet when you exit and return to the room a couple of minutes later! My advice: If you see a corpse lying on the floor, give it a poke with your knife to make sure it really is just a corpse! Ammunition is never in plentiful supply and you'll always want to make your shots count because of it's scarcity, so it's extremely frustrating to time and time again hit a zombie right in the sweet spot only to see it shrug it off or get back up for another go at you! Other weapons such as the Magnum, Shotgun, and Grenade Launcher seem as deadly as ever, but the standard pistol is VERY under powered, and sadly it's this weapon that you're going to find yourself relying on for the vast majority of your killing. Zombies are also very, very difficult to hit at all, despite their generally slow movement, as they sway and loll back and forth, and even more difficult to lay a head shot on - let alone half a dozen head shots - so my recommendation for non-hardcore gamers who are looking to enjoy rather than be frustrated by the experience of playing is to go with the 'assisted' game mode that offers a degree of auto-targeting. Camera angles can also make it very tricky fighting off enemies. This is partly by design as the game creators needed a way to make the standard, slow moving zombie more scary and intimidating and thus designed it so that they will attack when, and from a direction that made them scarier and more difficult to anticipate. It's not uncommon however to find yourself backed into a dark corner and hopelessly spinning your cross hair around, trying to properly focus on an enemy without success, especially in darker areas and especially against faster moving enemies like dogs and lickers. The key to success then is positioning and to always try to ensure you have safety at your back, a long, clear line of fire to your front, and a way out if you need it. Despite these frustrations, Resident Evil 2 is still a terrific gaming experience that will be as exciting for new people who have come to the franchise as it will be for those like myself who are revisiting this game after a two decades long period of absence. It's great to see the franchise return to Raccoon City and it's traditional roots, and there's nothing here that's so bad it would force me to offer the game anything less than the maximum five star review. Recommended!

### ⭐⭐⭐⭐⭐ Very refreshing
*by M***R on 28 March 2021*

It's incredibly unusual these days for a game to come with so much content without having to pay extra for it afterwards. Resident Evil 2 is an incredibly tense and claustrophobic horror game, with impressive graphics and satisfying combat and puzzles. It features two playable characters, each with their own playable scenario, as well as a remixed 'second run' for each upon completion which varies some item and enemy placements, and unlocks the 'true' ending of the game. I have had a lot of fun and to date have clocked over 50 hours of play over its multiple difficulties while attempting to unlock all the bonus content and just enjoying the experience of replaying for the sake of it. There are additional short modes with some unique characters available as reward for completion, as well as a host of free downloadable content, which admittedly varies wildly in quality. The core experience though is great and well worth the money. There is also some paid dlc which pays homage to the original (this is a remake of a game from the late 1990s - things like a soundtrack swap) but this is all inexpensive if you're interested in picking them up from the Playstation shop online. Ultimately, I loved this game and the amount of content has kept me coming back for more long after purchase.

### ⭐⭐⭐⭐⭐ Definitely worth playing whether you played the original or not.
*by J***T on 11 May 2020*

If you're a fan of the original resident evil games on playstation I absolutely recommend this. It's similar enough to feel like the same game but at the same time different enough to feel like a completely new game and worth playing. Unlike the original there is much more replay value with a lot of game modes, trophies, challenges and extra stuff. However, it is quite different to the more recent resident evil games and I can understand why some people might not like it. It's not as fast paced as most modern action games and there is a lot of backtracking and thinking involved. I put the game on hardcore mode because I like a challenge but after playing the game for several hours and progressing quite far I found the game was impossible because I had wasted too many bullets early on and had not boarded up the windows in the west corridor, which meant the place had become infested with zombies. So I had to restart the game and play thought it all again, this time boarding up windows earlier on and only killing certain zombies in key places that would affect me later on in the game (or save even more bullets by just shooting them in the legs so I can run past them). For this reason I'd recommend you don't play it on hardcore mode first time round because it will almost certainly result in having to restart the game. If you play this game on easy or standard mode it's probably a lot more action and shooting as the zombies are easier to kill and you have more bullets, but for a real challenge I'd recommend playing it on hardcore mode after because it's very tactical and the whole game is like one big puzzle (what the is the best order to collect the required items? Which windows should you choose to board up? which zombies should you kill and which ones should you just run past? etc.)

## Frequently Bought Together

- Resident Evil 2 (PS4)
- Resident Evil 3 - PlayStation 4
- Resident Evil Origins Collection (PS4)

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