

🌟 Level Up Your Gaming Experience!
Super Mario World: Super Mario Advance 2 brings the beloved SNES classic to the Game Boy Advance, featuring 96 levels of coin-collecting fun, a built-in battery save with three slots, and multiplayer support for up to four players using a link cable.
| ASIN | B00005UK88 |
| Best Sellers Rank | #11,882 in Video Games ( See Top 100 in Video Games ) #15 in Game Boy Advance Games |
| Compatible Video Game Console Models | Nintendo Game Boy Advance SP |
| Computer Platform | Game Boy Advance |
| Customer Reviews | 4.4 4.4 out of 5 stars (1,015) |
| Date First Available | April 27, 2004 |
| Global Trade Identification Number | 00045496731540 |
| Item Weight | 0.529 ounces |
| Language | English |
| Manufacturer | Nintendo |
| Product Dimensions | 5 x 5.75 x 0.75 inches; 0.53 ounces |
| Publication Date | February 11, 2002 |
| Rated | Everyone |
| Release date | February 11, 2002 |
| Type of item | Video Game |
| UPC | 045496731540 |
H**.
Condition Review
Excellent condition and perfect gaming. Best gift i got for my late birthday.
J**N
New challenges 100s of new details, not as good of graphics
Nintendo decided to skip Super Mario 3, and go for 96 level Super Mario World, in the second installment of Mario on Gameboy Advance. The game starts with a new intro of Mario, Luigi and Peach out in a hot air balloon, where Mario and Luigi go off flying with their caps, when they return, the Princess has disappeared! For those of you who have played Super Mario World for the Super Nintendo, nothing big has changed, but there are 100s of details which have improved, which most people would never notice, such as the ability to save anywhere (because this is portable), more sound effects like the voices of Mario and Luigi and also hold 999 lives! An amazing new feature is the colored Yoshi's! Once you find a colored Yoshi in the hidden Special World, you can find them everywhere at random. The graphics however are not as bold and bright as Super Mario World, instead they are light and dull. The sound really is not up to par with the original game either. There are new controls as well, such as the jump and run are still the A and B buttons, but now the spin jump is the R button. There are also new intros and finishes to the game. Like Super Mario Advance, there are several new challenges, such as there are now 350 dragon coins in the game, get them all, and see a little scene where Princess Peach turns them into Princess coins. For every 1 million points you earn a star is added to the start screen. Silly little challenges that will keep people working for years to come.
A**N
A decent port of the original.
I was lucky enough to be around when Super Mario World first came out. The game made a huge impact upon its release, and it changed the way platformers were made. Super Mario Bros. 3 was already a big change from the original, but this...this was an even bigger change. Better graphics, bigger levels, alternate exits, secret worlds, Yoshi, and a pretty extravagant ending (at the time). Up until I had to sell my SNES just a few years ago, the game would get regular play because it's that good. But this review is for the GBA version. I got this for my daughter, who even at her early age, is doing really good with games. 'thought it'd be a good stepping stone to introduce her to the traditional Mario formula because of how accessible it is to people of all ages, and since it can be played on the DS too. Well, it looks like going from the SNES to the GBA was a big change in its own right. Basic story that you should all know by now- Bowser kidnaps Princess Toadstool. Mario goes to save her. 'jumps around and runs through tons of different levels. The end. But along the way, you'll have to take out Bowser's kids, clear out some ghost houses, and if you want, find the secret Star Road levels, and then the secret levels within those too! The game takes a while to beat, though hardcore players can probably clear the whole thing in one sitting. The game has a good save feature, and for this GBA version, you can now save and continue/quit whenever you want. Gameplay is very easy since you're really only using 3 buttons and the d-pad, and really, anyone can play this game. When you find an egg, Yoshi will emerge, and you can ride him and take an extra hit, eat enemies, fly if you eat a blue Koopa shell, and use him as a boost if you can't reach a high area on your own. And he finally has green arms instead of orange ones now too! Mario's got some tricks of his own as well, including the fire flower and magic feather. With the fire flower, he can shoot fireballs, and shoot them in both directions during a spin jump. With the feather, Mario dons a cape and can fly after running a short distance, and even glide around if you hold down and then hit up real quick. If you thought flying as a raccoon or tanuki was cool, wait until you see the cape. They changed a few things for the GBA port, most of which are little things. Like now, you can switch between Mario and Luigi on the map. It's kind of annoying since you can choose this whenever you stop at an area on the map, as if the game's reminding you of the feature, instead of selecting who you want to play as at the beginning of the game, but it's still a nice addition. Luigi's sprite changed to his sprite from Super Mario Bros. 2 on the Mario All-Stars collection, and he has the same extended jump from that game too. Truth be told, it's a bit more difficult to play as him now because of this. The other changes aren't that big of a deal, but the main one is the one a lot of people are either overlooking, or somehow not bothered by it. Since this was made for the GBA, before the DS came out, it plays with just the A, B, L and R buttons. A is the default run/action button, and B is your regular jump, but the spin jump- something required for a lot of things in the game, is now the freakin' R button, a shoulder button! Even after playing this version for a few days, I can't get used to it. It feels weird, but it's not like they had a lot of options for controls at the time. Oh, they also put in the obligatory Mario Bros. arcade game (you know, the old Mario vs Luigi game where you just collect coins and take out Koopas by hitting the floor from under them). It's been included on every single Super Mario Advance title, and is fun for a few minutes, but at this rate, it's overkill. The graphics and music suffered a bit in the conversion to GBA. Everything looks a bit watered down and less vibrant, and some animations don't seem as smooth as they once were. Most of the sound effects are the same as the original, as is the music, but because of the hardware, it doesn't sound as good as it once did. 'no big deal for people who never got to play it in the early 90s, but for people who grew up with the game, you'll notice. Super Mario World for GBA is worth your money if you like platformers or want to see how good Mario was back in the day before everything got dumbed down since now most games hold your hand for the first 2 hours and show you how to do the most basic of things. But the uncomfortable controls hurt the score for me, as does hearing the stupid Mario and Luigi voices that were added in. 'just little complaints of mine that have nothing to do with the overall game, but for people expecting a perfect port, this ain't it. Maybe we'll get lucky and an updated Mario All-Stars will come out for DS at some point.
)**)
Best game ever.
It's Super Mario World - Best game ever for the Nintendo Gameboy Advance. Came in good working order and is a flash from the past that could not be more fun.
Y**B
Still the Best After all these Years.
For me, this game was the best 2D Super Mario Game of all time. Notable excellent features include the large overworld, the myriad powerups, and hundreds of secrets leading to hidden levels. What puts it apart from previous Super Mario games is the inclusion of Yoshi that you can ride, and what puts it apart from new 2D Super Mario games is its classic feel and addition of something new to the series. The tone of the game itself is classic awesome 2D platforming that you don't see in a lot of new games these days. Even the New! Super Mario Bros games feel like just a re-hash of old Super Mario games. When this game came out for the Super Nintendo, it brought something new to the table, a new and welcome twist on an already successful game (whereas New! Super Mario Bros just adds 3D graphics and more powerups than you know what to do with). Not to mention this is an excellent port (unlike Sonic the Hedgehog for the GBA which feels choppy and laggy). To me, this game remains one of my favorite games of all time and I would recommend it to anyone trying to re-live their Super Nintendo days, or if you are looking for a wonderful 2D platformer with everyone's favorite Italian plumber (if you haven't played it before).
M**S
Great remake of a great classic!!!!!
I ordered this game because I wanted a portable version of Super Mario World. The game is more than just that. The game actually has two games. Super Mario World and the original arcade Mario Bros. Super Mario World has new features like a new Top Secret Area and new Yoshi colors (once you get a colored Yoshi from Star Road, you can get it from any Yoshi block). It still has everything from the orginal as well. I played it on a Nintendo DS lite, and controls were somewhat awkward with only using A and B (I plan to get an SP to play it on). GameBoy Player on GameCube offers some very awkward controls if using a GameCube controller. Other than that it is a great game!!!!!!!
A**E
Pretty good!
Came in decent shape for a good price.
X**.
Glad I got it
Works as advertised, a fun classic to have in your collection
C**F
Great game, on time delivery, responsive seller
It’s exactly the same super Mario world as the one for Super Nintendo. The game was used, but in excellent condition, and worked fine. No issues. Very happy with the purchase. Seller got back to me very quickly when I had a question before purchasing. I’d recommend it if you still have the old game boy advance
S**R
Alter Schatz mit neuem Glanz
Wer sich hier auf "Neuland" bewegt und in der heutigen Zeit das Spiel noch nicht kennt: Eine "Story", wie sie mittlerweile standard ist, in der sich gelegentlich neue Erkenntnisse eröffnen und man spannend bei der Sache gehalten wird, sucht man hier vergeblich. Das Spiel ist von der ganz alten Schule: Prinzessin Toadstool wird von Bowser entführt und Mario muss sie retten. Punkt. Außerdem ist in jedem Schloss am Ende eines Spielabschnitts ein Freund von Yoshi in einem Ei gefangen festgehalten, die man auf diesem Weg gleich mit rettet, während man sich durch Bowsers verkommene Sprösslinge boxt. Thats it, und auch heute, 20 Jahre nach dem ersten Spielen des Spiels, reicht mir das Spielprinzip noch aus. Ein klassisches Jump'n'Run der ganz alten Schule, also Münzen sammeln, Gegner durch Kopfsprünge eliminieren, über Abgründe hüpfen und ab und zu mal ein wenig klettern - in diesem Spiel aber in legendärster Art und weise miteinander kombiniert und meiner Meinung nach bis heute eines der Besten Spiele dieses Genres aller Zeiten. Es gibt die Möglichkeit den "geraden Weg" zum Ende zu beschreiten oder aber auch die Möglichkeit, in diversen Leveln einen zweiten Ausgang zu entdecken um weitere Level zu entdecken und insgesamt 96 Welten zu spielen. Das Suchen und Kniffeln macht einfach immer wieder Spaß. Die Spieldauer beträgt, wenn man geübt in dem Spiel ist, netto nur gute fünf Stunden um alle Level zu spielen. Für damalige Verhältnisse war das Spiel umfangreich und gut genug, darum will ich mich heutzutage auch nicht mehr über den Spielumfang beklagen. Zusätzlich liegt auf der Cardridge auch noch eine kleine Version der Mario Bros. Für die SNES-Bewanderten in diesem Spiel: kleinere Änderungen gab es, das Spiel ist aber immernoch das gleiche, in das ihr euch damals verliebt habt. Mario und Luigi (den man auch spielen kann, wenn man will) haben eine kleine Sprachausgabe bekommen, die nutzlos ist aber nicht stört. Man muss nicht mehr ein Geisterhaus, Schalterpalast oder Dungeon durchgespielt haben um speichern zu können sondern darf das zu jeder Zeit auf der Weltkarte. Etwas irritierend ist die neue Handhabung bei Gegnerberührungen, z.B. wenn man ein Cape hat: man berührt den Gegner und wird nicht sofort klein und die Ersatzkraft segelt aus dem Kästchen oben herunter, sondern die Ersatzkraft bleibt oben Abrufbereit und man wird nur Pilz-groß. Erst bei der nächsten Gegnerberührung wird man klein und die Ersatzkraft kommt automatisch herunter. Das ist ja ganz nett gedacht, aber ein kleiner Stilbruch und besonders ärgerlich, wenn man als Ersatz ein Cape oben drin hat, Pilz-groß ist und eine Feuerblume erhält - dann verbleibt nämlich der Pilz als Ersatzkraft, das Cape ist futsch. Abschließend will ich behaupten, dass das Spiel für unterwegs ein absoluter Knaller ist, wenn man es aber zuhause spielen möchte sollte man, sofern möglich, doch besser den Downloadbereich der Wii bemühen oder - am allerbesten - den Super Nintendo wieder hervor kramen. Die Farben sind eindeutig kräftiger und viel besser (ich erinnere mich noch gut an den damaligen Werbespruch im TV "dank der neuen 16-Bit Spielegeneration"). Die Musik ist die gleiche geblieben (bis auf einen einzigen Ton der geändert wurde, darauf wette ich!), klingt aber über den Advance-Lautsprecher nicht so toll wie auf dem Fernseher. Wie gesagt: insgesamt doch genau so gut und genau das, was ich vor 20 Jahren gespielt habe, nur heute mit nostalgischem Wert.
F**Z
Good game
Great game
A**O
É super Mario word
Super Mario Word tascabile....che si vuole di più. Ottimo.
C**N
un jeu mythique
un jeu mythique que des bon moment a passer sur ce jeu
Trustpilot
2 days ago
1 week ago