🔥 Lock, Load & Lead the Pack with Nerf HyperFire! 🎯
The Nerf HyperFire Motorized Elite Blaster is a high-performance, battery-powered toy blaster featuring a 25-dart drum and the ability to fire up to 5 darts per second with a maximum range of 90 feet. Designed for serious Nerf enthusiasts, it combines rapid-fire capability with ergonomic comfort and a bold, tactical look. Perfect for open-area battles, this Amazon-exclusive model includes 25 official Elite darts and requires D batteries (not included).





| ASIN | B018KLHT5O |
| Age Range Description | Toddler,Kid |
| Are Batteries Required | Yes |
| Best Sellers Rank | #9,747 in Toys & Games ( See Top 100 in Toys & Games ) #35 in Toy Foam Blasters |
| Brand Name | Nerf |
| Capacity | 5 Tons |
| Customer Reviews | 4.5 out of 5 stars 5,518 Reviews |
| Global Trade Identification Number | 00630509459544 |
| Included Components | Toy Blaster |
| Item Dimensions L x W x H | 12.05"L x 4.06"W x 24.13"H |
| Item Height | 24.13 inches |
| Item Type Name | Toy Blaster |
| Item Weight | 1.84 Kilograms |
| Manufacturer | Hasbro |
| Manufacturer Maximum Age (MONTHS) | 1188.0 |
| Manufacturer Minimum Age (MONTHS) | 96.0 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Plastic |
| Maximum Range | 90 Feet |
| Number of Items | 1 |
| Occasion | Birthday |
| Size | Large |
| Style | Frustration-Free Packaging |
| Sub Brand | Nerf |
| Target Audience | Unisex Kid |
| Theme | Sports |
| Toy Gun Type | Blaster Toy Gun |
| UPC | 630509459544 |
A**R
Nerf never disappoints!
Got these for my grandsons and they love it! Nerf brand is never a disappointment! They get exercise outdoors and hours of fun!
M**B
Great, and a jamming solution...
This blaster is great! Many people complain about jamming. It definitely will jam - but there is a solution. Hold down the flywheel for a bit before pressing the trigger. To stop firing when there are still darts in the drum, you should NOT release the flywheel and the trigger at the same time. Nope. You should release the trigger first, then wait a second, and release the flywheel. Why??? Ahhhhhhh!!! Maybe it was better when it was jamming! A junk Nerf gun jamming is at least something I can understand! So the darts get stuck because the flywheel is not spinning quickly enough but the conveyor belt pushes them in. So, when you let the flywheel spin for a second, then press the trigger, the flywheel is hopefully going to be actually SPINNING, and the dart is going to be like, 'I'm getting the hell out of here!' When you STOP firing, if you release both the flywheel trigger and the actual shooting trigger at the same time, the flywheel is going to stop, but the conveyor belt that pushes the darts FROM the drum magazine thingy TO the flywheel that moves when you press the trigger is going to be like, 'just shoot one more dart? Please? Just one?' And the flywheel is going to say, 'I'm not ready! Oh. We're jammed.' And THAT is why. The drum has not given me any trouble pushing the darts up while firing, which is absolutely amazing, considering the hyper rate of fire, when you don't jam it. That's right. When YOU don't jam it. Assume that it's your fault first. You didn't use it properly. Try to find a solution. Look inside. Figure it out. Then either do better next time, or it's all Nerf's fault. Only then, I say, is a bad review warranted. Some people say it eats batteries. That's expensive. You're spending four extra dollars every month. With that covered, let's move on to the pros and cons. Yep, it actually has cons. I just am saying that it's relatively easy to avoid jamming the HyperFire. Pros (yay) Firepower: five darts a second doesn't sound overly unrealistic if you compare it with all of Nerf's other unreasonable claims. Accuracy: I would expect junk accuracy from a full auto blaster, but it seems relatively accurate. Super accurate when compared with some other junk. Comfortable: the thingy in front of the drum is really comfortable to hold, and makes it feel a lot lighter and easier to move around. Plus it has a cheek rest for aiming. Yay! Style: this blaster is really stylish. It also is quite intimidating for anyone looking at the barrel. Looks cool! That was da pros (yay)! But it's time to address... the cons!!! Cons (nooooo) Can jam if used incorrectly: I think we covered this. To start firing, press flywheel and wait a second before triggering, to stop, let go of trigger, wait a second, then let go of flywheel. Comfort: the shoulder stock could be made much better. It's a flat plastic thingy with small grooves for traction. I don't mind traction, but it's flat, without any curve to fit your shoulder. The jam door is hard to open: you need to pull the button on the jam clearing door really hard to open. Weight: the HyperFire's weight is considerable. It's not really heavy, but try holding it with one hand, with your arm outstretched away from you. Mobility: see Weight. It's really hard shooting round corners without exposing yourself. To do that, you would have to hold it with one hand (see Weight) and your gun would be easily pushed to the side and you would be stupidly inaccurate. Works best in open areas. Need D batteries (not included): this is a small con; D batteries are cheap and and it's more than worth it for all that firepower. Conclusion: I would like to see a Nerf Elite blaster that beats this blaster firepower by a significant amount. The only place I probably wouldn't use it is in a place with lots of corners. I might use it anyway for the challenge, or because I'm too lazy to load a different one, or because it might not really be such a bad choice, if you're considering buying a blaster with a great firepower package, or just some sort of great blaster generally, and I'm really bad at making transitions between subjects, anyway, five stars. Great. It's like a Nerf Rapidstrike made great again.
A**Y
Great product
My 10 year old loves it
M**M
Fun, but has some issues.
Most often what nerf lacks is a cool design. This one is the opposite as it looks pretty neat, but has some functionality issues. First, the grip is a little too claustrophobic. Holding down the motor button and the trigger is harder than it should be. I know its made for kids, but I have pretty small hands for an adult so I was a little surprised that it was as uncomfortable as it was. If it had a straight handle with no finger wells it would be much better. Second, the drum mag is garbage. Its overengineered and consistently doesn't work. They added the plate on the front so you can jimmy the rounds up. You could also just hit it with your hand which is faster. What I ended up doing was buying 18rd straight mags that work much better.
G**.
entretenido
Excelente producto
P**S
Fun
Had great time with grandkids at Christmas
A**E
Happy Grandma
My grandson is going to love this.
A**.
Doesn’t come with nerf bullets
Did not come with nerf bullets. Takes 4 D batteries too so take that into account when price shopping for models.
Trustpilot
3 weeks ago
3 days ago