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🌌 Conquer the galaxy—one mission at a time!
Fantasy Flight Games' Imperial Assault Base Set offers a rich Star Wars board game experience with two complete modes: a sprawling campaign featuring 30+ missions and a dynamic skirmish mode. Designed for 1-5 players aged 14+, it includes iconic characters and units, requires no assembly or batteries, and delivers strategic depth with high replay value.
| ASIN | 1616619902 |
| Age Range Description | 12 years + |
| Age range (description) | 12 years + |
| Best Sellers Rank | 257,855 in Toys & Games ( See Top 100 in Toys & Games ) 4,920 in Board Games (Toys & Games) |
| Brand | Asmodee |
| Brand Name | Asmodee |
| Colour | Multicoloured |
| Container Type | Box |
| Country Of Origin | China |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.6 out of 5 stars 1,140 Reviews |
| Edition | Brdgm |
| Educational Objective | Develop strategic thinking, planning, and decision-making skills; Foster understanding of the Star Wars universe and its characters |
| Estimated Playing Time | 120 Minutes, 2 Hours |
| Expansion For | Star Wars: Imperial Assault |
| Global Trade Identification Number | 09781616619909 |
| Grenre | Role Playing |
| Included Components | Game |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 29.8 x 29.8 x 13.3 centimetres |
| Item Display Dimensions | 25.4 x 25.4 centimetres |
| Item Part Number | FFGSWI01, SWI01 |
| Item Type Name | Star Wars FFGSWI01 Imperial Assault Board Game Base Set |
| Item Weight | 32 Ounces |
| Language | English |
| Manufacturer | Fantasy Flight Games |
| Manufacturer Part Number | SWI01 |
| Manufacturer recommended age | 14 - 18 years |
| Material | Plastic |
| Material Type | Plastic |
| Model Name | Star Wars: Imperial Assault |
| Model Number | SWI01 |
| Number of Items | 1 |
| Number of Packs | 2 |
| Number of Players | 5 |
| Number of players | 5 |
| Operation Mode | Manual |
| Package Quantity | 1 |
| Power Source | Manual |
| Product Style | 1.Core Set: Imperial Assault Base Set |
| Set Name | Star Wars: Imperial Assault |
| Size | 1. Core Set & Accessories |
| Sub Brand | Star Wars |
| Subject Character | Star Wars |
| Supported Battery Types | No batteries required |
| Theme | Fairy Tale |
| UPC | 751195329628 |
T**.
If you were on the fence...
Imperial Assault is going to cost you a lot of money. It's a big heavy box packed full of miniatures, cards, tokens and dice. What's more, you're going to find it very hard to resist buying all of the expansions as characters that are used in the campaign would otherwise be represented by boring flat tokens. Then, with the new Twin Shadows expansions on the way (and Boba Fett as a further expansion pack) it's going to eat up more than it's share of your board game allowance. But that's okay. Because it's worth it. When Fantasy Flight put out X-Wing a few years ago I got suckered in and have since spent way too much money on additional ships. Whilst I love the game, I hardly ever get to play it and as such feel like I'm just a slave to the FF marketing machine. Imperial Assault though is a game that I'm almost happy to throw my wallet at, as since I got it, I've barely played anything else. First of all, I've never played Descent (the game engine that this is heavily based from), so my review is from the perspective of someone fairly experienced with board games but fairly new to dungeon crawlers. In Imperial Assault, you combine modular tiles to create numerous classic Star Wars environments and attempt to complete objectives. IA is split into two modes: Campaign and Skirmish - with both providing a healthy amount of content for different situations. Campaign is undeniably the bulk of the game, with one person taking command of the Imperial forces and up to 4 others taking charge of an individual Rebel character. Combining a decent chunk of story and flavour, the Rebels will uncover an Imperial plot over the course of about 10 missions and develop their characters over time, gaining new skills, items and even allies from the Star Wars universe (like Luke and Han). At the same time, the Imperials will slowly add new tricks to put up their sleeves and become more powerful over time. What's more, the missions have branching paths meaning that the next mission you play will depend on the outcome of this one, giving the game a lot of replay value. This mode is fantastic and created with a lot of love for the franchise. Each mission feels authentic and varied, with objectives that change throughout the missions and multiple triggers that activate new chunks of story and Imperial deployments. It's incredibly exciting/terrifying when someone opens a door and suddenly Darth Vader arrives to spring a trap. After each story mission you'll also play a side mission, which could focus on an individual Rebel character or something totally divergent and these are always fun with interesting rewards. All of this will keep you hooked until the final mission where both sides will be at their maximum strength and the victor will be decided for the campaign. By the time you've finished this one campaign, you may very well have already put 20 hours into the game and quite likely might want to start another one, switching characters and roles. Then when you're in the mood for something with less commitment, or simply can't get the full group together, you can play Skirmish mode which puts two sides against each other in a one-off battle. The base game comes with 3 maps with 2 missions on each, all of which have fairly different mission objectives and still manage to include some backstory and theme which is admirable. Each side is able to build teams based on their faction cards deployment costs and a deck of Command cards that gives interesting bonuses during the battle. This mode actually has a fair amount of depth to it and can become especially competitive for one-on-one bouts. Unfortunately the Rebels are quite limited in terms of miniatures and might have to resort to using flat tokens unless you buy the expansions. I do have a few criticisms, but they're merely things to take into consideration rather than severely damage the game. Firstly, this is another example of FF's poor box insert designs ( a pet-hate of mine) which doesn't do a great job of organising the many many many components you'll have to store. Secondly, the campaign that we've played so far has been heavily weighted towards the Imperials - which isn't so much a criticism of the balance of the game as I've seen online many Rebel teams dominating - but more a balance of the group that you play with. We've actually had to resort to a handicap as the other players were starting to get frustrated with constantly losing which obviously isn't ideal. This is something that will fluctuate with who you play with and how good they are at these games, but I'd say try to always keep it light-hearted and enjoy the experience rather than play to win. Overall though, Imperial Assault is a fantastic package that is impressive from top to bottom. It's an expensive box, yes, but it's almost impossible not to get your moneys worth as you'll likely play this a lot more than other big games on your shelf. Also, I recommend getting 4 other friends together and each pitch-in to buy the base game, that way the cost is cheap and you'll make sure that the same group sticks together to play the full Campaign. The gameplay itself is fun and fairly straightforward in the beginning, with much of it's depth and complexity arriving over time as your characters grow in abilities - giving the game a helpful learning curve. The artwork is incredible and the production values on the whole are sky-high.. this is about as good as it gets when it comes to board game design. I think it's time for you to buy Imperial Assault.
T**S
Very good game, a must have for board game fanatics who like star wars.
This game is simply brilliant, the game plays really well both playing skirmish and campaign. The rules are relatively straightforward for this type of game with some novel mechanics that add to the strategy and being star wars themed it has that extra factor making it a must have for any fan of the series and board game enthusiast. The game feels well balanced to the point that every game I've played so far has gone right down to the wire. The core set is pretty good value for money as there is plenty of play time in this box alone. The only downside is some of the characters in this box are represented by tokens, the missing characters are available as additional packs but obviously that puts the price up.
A**R
Awsome game!
Hi there, I recommend you buy this game, especially for this price. I know 60 bucks seems a lot, but come on, if you play video games, a new Call of Duty costs the same and you don't hesitate with that either, right? It's worth its price because you can keep playing it over and over again without buying any expansions. On the other hand, in some missions you need characters that are not included, like the Royal Guard Champion (I bought him extra, he's awsome!), but there's a replacement token for it. You can always buy an expansion to make the game more interesting, I even would recommend you to buy one extra figure there's only a token for in the Core Set so you have more variety from the beginning and so you have a chance to replace one token right fom the start. I like this game a lot because it reminds me of the scenes you see in movies in which the generals are making strategies with figures on a table.
G**R
Variety defines this wonderful Star Wars adventure
It would be too easy to say it is a re-skinned Descent 2nd edition. The game is great all on its own merits, it has plenty of variety especially with two game modes (story & skirmish) and many many many wonderfully crafted pieces. My only concern is that the rebel characters lack a good identity in my opinion however add ons due out shortly will be adding names and faces we know and love from the Star Wars universe.
L**.
You could play this forever
One of the first things you notice when you open the box is that there are several dozen thick cardboard floor pieces that are all double-sided, providing hundreds, maybe even thousands, of possible combinations. There's a hell of a lot of replayability in each mission and there are many, many missions included, plus the potential to play limitless games of Skirmish battles on any configuration of floor tiles you so desire. Compared to Monopoly, for example, where there's a single board and that's all you'll ever be playing on, it's a real bounty of variety and longevity. As much as it sounds like marketing spiel, there really are hundreds of games in one. Once you've popped all the cardboard pieces out of their sheets and put the ground tiles together, the simple tutorial mission can be completed in just a few minutes, yet in that duration you'll get a good grip of the basic rules of battle. It can be easily repeated with new players to get them up to speed with the rules before you go ahead with a full mission. Anyone from a young child up to an old board game veteran will have an easy time with this rules. A full mission can either be a skirmish, which plays like a smaller scale wargame akin to Warhammer 40k, or part of a large, story-based campaign. With skirmish, both sides create an army within a certain point allowance and fight for victory. It's the game at its simplest and most direct. A campaign mission is different each time, some will have an objective where you need to sneak something out of an enemy base, others will be about protecting something, just to name two examples. The main difference is that in this mode, it's one Imperial player vs a group of Rebel players, each with just a single hero. The Imperial player is like a Dungeon Master in a roleplaying game; he can continually bring new troops to the field in an attempt to destroy the Rebel heroes and thwart their plans. He can't just do this at will, it depends on a resource called "threat", and the accumulation and spending of "threat" is a big part of being an Imperial player and not at all a part of being a Rebel player. As such, it's more challenging to play Imperial. Not only do you have to deal with "threat", you also have multiple units to control at any given time, not just a single hero like the Rebels. For that reason, the most experienced player should be Imperial. On the other hand, elements of teamwork are totally absent from the Imperial experience and a large part of the Rebel experience. The Rebels need to work together to achieve success and can be potentially dragged down by a lone wolf player. To perhaps encourage breakdowns of teamwork, each Rebel player will be given side missions to accomplish that aren't connected to the main mission objective. Doing this can lead to personal reward but not necessarily reward for the team as a whole. There's also an incentive to rush off and grab loot for yourself as this will lead to bonus credits at the end of missions which you can use to upgrade you hero for future campaign missions. As you move through the campaign mode, a story unfolds which is influenced by the actions of the players in each mission. The story is set after A New Hope but before The Empire Strikes Back. As you can see, the campaign has a lot more to it, and I've just scratched the surface here. It's what you'd call an asymmetrical experience - both sides are not doing the same thing, it's just a few Rebel heroes who must also plan for the future against one Imperial player with a much larger force at his disposal that he can quite happily throw away just to bring down a single Rebel hero (e.g. a load of Stormtroopers sacrificing themselves to kill a single bounty hunter). Skirmish mode is a symmetrical experience, two players with equal forces fighting against each other. It's the game experience distilled, yet lacks the hero upgrading and continual, story-based experience of campaign mode. The good news is you get both here, so there's no need to choose just yet. Relatively simple rules with a lot of potential for depth, it's hard to imagine anyone not liking this unless they just don't like board games in general. You don't even need to be a Star Wars fan, I'm certainly not a huge fan although I can't deny the upcoming Episode VII had a role to play in me picking this particular game. The plastic pieces are very well sculpted and none require assembly other than the AT-ST. The iconic walker is a bit annoying to put together, though. It doesn't need glue but it needs a lot of elbow grease to get it to click together, particularly the "nose cannon".
I**N
Descent 3rd edition with skirmish mode a sci-fi theme
A great game. This masterpiece is for people go likes RPG, chess and Star Wars. You don't need to be a fan of the saga, but definitely have an interest in sci-fi. Components are high quality and the core set can deliver 100-120 hours of gameplay across campaign, app and skirmish modes. Campaign is replayable thanks to many things and choices that may go differently, although you can expand the game to play new campaigns and add more cards and miniatures. Skirmish more is very interesting, if you get latest expansions it can deliver a great game experience and depth for advanced board games. I suggest this over Descent.
J**X
This is a very well designed Star Wars role-playing game based on the excellent Descent 2nd Edition board game
Imperial Assault is heavily based on the Descent 2nd Edition board game. The only real difference is the change from fantasy to sci-fi. For those of you who have not yet played Descent 2nd Edition, it's a cross between D&D and Heroquest. Characters gain experience and level up, getting stronger and finding better equipment in the process. Imperial Assault is set in the Star Wars universe, after the destruction of the Death Star in Episode IV: A New Hope; one player takes control of the nearly limitless manpower of the Imperium, whilst the remaining players control the Rebel Alliance heroes who must rely on stealth and cunning to complete their objectives. The box contains 34 figures and the character packs for Luke Skywalker and Darth Vader. (Character packs contain one or more figures and all of the data cards and tokens required for their use, as well as extra missions and / or extra rules as well. There are numerous character packs available for Imperial Assault.) The cardboard tiles visually represent the game area and there are data cards for each character and villian. All of the cards, tokens and dice have pictorial representations to make them easy to read and understand. The game can be played in campaign or skirmish modes. The figures are very well detailed and cast in plastic which requires minimal preparation before painting. The large number of game components may seem a little overwhelming at first, but you'll soon get used to it. There is a huge amount of effort put into the stories and the mechanics of the game which will keep you happy for quite a while. If you do like the game, give Descent 2nd Edition a try as well; it's got even more characters and monsters to fight against!
M**G
Imperial Assault is great!
A typical FFG product, great quality at good prices. A fair bit of cleaning up on the figures, before painting, which I don't find too daunting, but when done, provides good material for the game. The quality of the figures unpainted should still make the game fun; unfortunately not everyone wants to paint their models. The rules don't appear too difficult, but as an experienced gamer I don't find learning new systems difficult. So all in all, from my point of view, a great package especially if one can get it for under £60 like I did!
M**E
I really enjoy this game
I really enjoy this game. My wife and I play the skirmish together which is a nice quick version of the game for two. We are also playing the campaign with more players and it's a lot of fun. As the imperial player it's important to gauge the Rebel players. If you are crushing them constantly, it's good to pull some punches to keep things even. It depends who you play with, because the Rebels can definitely dominate and cause headaches for the Imperial player. Overall a very fun thematic game with a lot of replay value.
E**L
Muy buen juego
Si eres fan de las saga de Star Wars te va a gustar, las reglas son complejas al principio pero una vez que vas avanzando ya te acostumbras, viene en inglés y si tienes que entender un poco el idioma, pero con la app aprendes rápido y se vuelve dinámico
J**S
Excellent Value and Loads of Content
Great product. Great fun. Our family loved it. Incredible value for money.
S**O
Great game - hard to find
This game is rated no. 3 on board game geek. It's not that easy to find (although expansions are). It's an excellent dungeon crawler game with a Star Wars theme. Has cooperative play, as well as head to head and campaign mode. The parcel was delivered promptly.
P**N
Five Stars
Wonderful game, takes time to learn but it's worth it for Star Wars Fans!!!
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